public static void AddHolePolyIsland(Fix64Vec2[] verts, int[] indexes, int count, PolyIsland polyIsland) { NativeParallel3D.AddHolePolyIsland(verts, indexes, count, polyIsland.IntPointer); }
public static bool TriangulatePolyIsland(int[] indices, int[] indiceCounts, ref int triangleCount, ref int totalIndicesCount, int level, PolyIsland polyIsland) { return(NativeParallel3D.TriangulatePolyIsland(indices, indiceCounts, ref triangleCount, ref totalIndicesCount, level, polyIsland.IntPointer)); }
public static void DestroyPolyIsland(PolyIsland polyIsland) { NativeParallel3D.DestroyPolyIsland(polyIsland.IntPointer); }