Beispiel #1
0
 public static void AddHolePolyIsland(Fix64Vec2[] verts, int[] indexes, int count, PolyIsland polyIsland)
 {
     NativeParallel3D.AddHolePolyIsland(verts, indexes, count, polyIsland.IntPointer);
 }
Beispiel #2
0
 public static bool TriangulatePolyIsland(int[] indices, int[] indiceCounts, ref int triangleCount, ref int totalIndicesCount, int level, PolyIsland polyIsland)
 {
     return(NativeParallel3D.TriangulatePolyIsland(indices, indiceCounts, ref triangleCount, ref totalIndicesCount, level, polyIsland.IntPointer));
 }
Beispiel #3
0
 public static void DestroyPolyIsland(PolyIsland polyIsland)
 {
     NativeParallel3D.DestroyPolyIsland(polyIsland.IntPointer);
 }