public static CircleMesh AddCircle(Vector3 position, CircleStructure circleStructure, Material meshMatt = null, bool attachRigidbody = true)
 {
     return(AddCircle(position, circleStructure.radius, circleStructure.sides, circleStructure.useCircleCollider, meshMatt, attachRigidbody));
 }
 public void Build(CircleStructure circleStructure, Material meshMatt = null)
 {
     Build(circleStructure.radius, circleStructure.sides, circleStructure.useCircleCollider, meshMatt);
 }
 public void Build(CircleStructure circleStructure, Material meshMat = null)
 {
     Build(circleStructure.Radius, circleStructure.Sides, circleStructure.UseCircleCollider, meshMat);
 }