public static CircleMesh AddCircle(Vector3 position, CircleStructure circleStructure, Material meshMatt = null, bool attachRigidbody = true) { return(AddCircle(position, circleStructure.radius, circleStructure.sides, circleStructure.useCircleCollider, meshMatt, attachRigidbody)); }
public void Build(CircleStructure circleStructure, Material meshMatt = null) { Build(circleStructure.radius, circleStructure.sides, circleStructure.useCircleCollider, meshMatt); }
public void Build(CircleStructure circleStructure, Material meshMat = null) { Build(circleStructure.Radius, circleStructure.Sides, circleStructure.UseCircleCollider, meshMat); }