Esempio n. 1
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        public override void LoadFromStream(BinaryReader br, MMDImportSettings importSettings)
        {
            this.NameJP = PMXParser.ReadString(br, importSettings.TextEncoding);
            this.NameEN = PMXParser.ReadString(br, importSettings.TextEncoding);

            byte flag = br.ReadByte(); //Ignored will be automatically generated on export.

            int refCount = br.ReadInt32();

            for (int i = 0; i < refCount; i++)
            {
                byte refType = br.ReadByte();
                switch (refType)
                {
                case PMXDisplaySlot.REF_IDENTIFY_BONE:
                    int boneIndex = PMXParser.ReadIndex(br, importSettings.BitSettings.BoneIndexLength);
                    this.References.Add(this.Model.Bones[boneIndex]);
                    break;

                case PMXDisplaySlot.REF_IDENTIFY_MORPH:
                    int morphIndex = PMXParser.ReadIndex(br, importSettings.BitSettings.MorphIndexLength);
                    this.References.Add(this.Model.Morphs[morphIndex]);
                    break;
                }
            }
        }
Esempio n. 2
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        public override void LoadFromStream(BinaryReader br, MMDImportSettings importSettings)
        {
            int boneIndex;

            if (importSettings.Format == MMDImportSettings.ModelFormat.PMX)
            {
                this.NameJP = PMXParser.ReadString(br, importSettings.TextEncoding);
                this.NameEN = PMXParser.ReadString(br, importSettings.TextEncoding);

                boneIndex = PMXParser.ReadIndex(br, importSettings.BitSettings.BoneIndexLength);
            }
            else
            {
                this.NameJP = PMDParser.ReadString(br, 20, importSettings.TextEncoding);
                this.NameEN = this.NameJP;

                boneIndex = br.ReadInt16();
            }

            if (boneIndex < 0)
            {
                this.Bone = null;
            }
            else
            {
                this.Bone = this.Model.Bones[boneIndex];
            }

            this.CollissionGroup = br.ReadByte();
            this.NoCollissionGroups.LoadFromStream(br, importSettings);

            this.Shape      = (BodyShape)(int)br.ReadByte();
            this._shapeSize = PMXVector3.LoadFromStreamStatic(br);

            this.Position = PMXVector3.LoadFromStreamStatic(br);
            this.Rotation = PMXVector3.LoadFromStreamStatic(br);

            this.Mass           = br.ReadSingle();
            this.LinearDamping  = br.ReadSingle();
            this.AngularDamping = br.ReadSingle();
            this.Repulsion      = br.ReadSingle();
            this.Friction       = br.ReadSingle();

            this.Type = (BodyType)(int)br.ReadByte();

            if (importSettings.Format == MMDImportSettings.ModelFormat.PMD && this.Bone != null)
            { //PMD location fix
                this.Position += this.Bone.Position;
            }
        }
Esempio n. 3
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        public override void LoadFromStream(BinaryReader br, MMDImportSettings importSettings)
        {
            int rigidBodyIndexA, rigidBodyIndexB;

            if (importSettings.Format == MMDImportSettings.ModelFormat.PMX)
            {
                this.NameJP = PMXParser.ReadString(br, importSettings.TextEncoding);
                this.NameEN = PMXParser.ReadString(br, importSettings.TextEncoding);

                this.Type = (JointType)(int)br.ReadByte();

                rigidBodyIndexA = PMXParser.ReadIndex(br, importSettings.BitSettings.RigidBodyIndexLength);
                rigidBodyIndexB = PMXParser.ReadIndex(br, importSettings.BitSettings.RigidBodyIndexLength);
            }
            else
            {
                this.NameJP = PMDParser.ReadString(br, 20, importSettings.TextEncoding);
                this.NameEN = this.NameJP;

                this.Type = JointType.SpringSixDOF;

                rigidBodyIndexA = br.ReadInt32();
                rigidBodyIndexB = br.ReadInt32();
            }


            this.RigidBodyA = this.Model.RigidBodies[rigidBodyIndexA];
            this.RigidBodyB = this.Model.RigidBodies[rigidBodyIndexB];

            this.Position                  = PMXVector3.LoadFromStreamStatic(br);
            this.Rotation                  = PMXVector3.LoadFromStreamStatic(br);
            this.TranslationLimitMin       = PMXVector3.LoadFromStreamStatic(br);
            this.TranslationLimitMax       = PMXVector3.LoadFromStreamStatic(br);
            this.RotationLimitMin          = PMXVector3.LoadFromStreamStatic(br);
            this.RotationLimitMax          = PMXVector3.LoadFromStreamStatic(br);
            this.SpringConstantTranslation = PMXVector3.LoadFromStreamStatic(br);
            this.SpringConstantRotation    = PMXVector3.LoadFromStreamStatic(br);
        }
Esempio n. 4
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        public static PMXModel LoadFromPMXFile(string pmxFile, PMXModelDescriptor modelDescriptor)
        {
            FileStream fs = new FileStream(pmxFile, FileMode.Open, FileAccess.Read, FileShare.Read);

            byte[] buffer = new byte[3];
            fs.Read(buffer, 0, 3);
            string head = Encoding.ASCII.GetString(buffer);

            fs.Seek(1, SeekOrigin.Current);

            if (head != "PMX")
            {
                throw new Exception("Not a PMX file!");
            }

            BinaryReader br = new BinaryReader(fs);

            float PMXVersion = br.ReadSingle();

            if (PMXVersion != 2.0f && PMXVersion != 2.1f)
            {
                throw new Exception("Unsupported PMX Version!");
            }

            byte flags = br.ReadByte();

            if (flags != 8)
            {
                throw new Exception("Invalid PMX bytes version!");
            }

            MMDImportSettings  settings = new MMDImportSettings(MMDImportSettings.ModelFormat.PMX);
            List <PMXBasePart> allParts = new List <PMXBasePart>();

            byte text_encoding = br.ReadByte();

            settings.TextEncoding =
                (text_encoding == 1 ? Encoding.UTF8 :
                 (text_encoding == 0 ? Encoding.Unicode : Encoding.GetEncoding(932)));

            settings.ExtendedUV      = br.ReadByte();
            settings.ClassDescriptor = modelDescriptor;

            PMXModel md = new PMXModel();

            settings.BitSettings.VertexIndexLength    = br.ReadByte();
            settings.BitSettings.TextureIndexLength   = br.ReadByte();
            settings.BitSettings.MaterialIndexLength  = br.ReadByte();
            settings.BitSettings.BoneIndexLength      = br.ReadByte();
            settings.BitSettings.MorphIndexLength     = br.ReadByte();
            settings.BitSettings.RigidBodyIndexLength = br.ReadByte();

            md.NameJP        = PMXParser.ReadString(br, settings.TextEncoding);
            md.NameEN        = PMXParser.ReadString(br, settings.TextEncoding);
            md.DescriptionJP = PMXParser.ReadString(br, settings.TextEncoding);
            md.DescriptionEN = PMXParser.ReadString(br, settings.TextEncoding);


            //Vertices
            uint vertexCount = br.ReadUInt32();

            for (int i = 0; i < vertexCount; i++)
            {
                PMXVertex v = (PMXVertex)Activator.CreateInstance(modelDescriptor.VertexType.StoredType, new object[] { md });
                v.LoadFromStream(br, settings);
                md.Vertices.Add(v);
                allParts.Add(v);
            }

            //Triangles
            uint vertexRefCount = br.ReadUInt32();

            if (vertexRefCount % 3 != 0)
            {
                throw new Exception("Invalid triangle count!");
            }

            uint triangleCount = vertexRefCount / 3;
            List <PMXTriangle> importTriangles = new List <PMXTriangle>();

            for (int i = 0; i < triangleCount; i++)
            {
                PMXTriangle t = (PMXTriangle)Activator.CreateInstance(modelDescriptor.TriangleType.StoredType, new object[] { md });
                t.LoadFromStream(br, settings);
                importTriangles.Add(t);
                allParts.Add(t);
            }

            //Textures
            uint textureCount = br.ReadUInt32();

            List <string> importTextures = new List <string>();

            for (int i = 0; i < textureCount; i++)
            {
                string tex = PMXParser.ReadString(br, settings.TextEncoding);
                importTextures.Add(tex);
            }
            string[] textures = importTextures.ToArray();

            //Materials
            uint materialCount = br.ReadUInt32();

            for (int i = 0; i < materialCount; i++)
            {
                PMXMaterial mt = (PMXMaterial)Activator.CreateInstance(modelDescriptor.MaterialType.StoredType, new object[] { md });
                mt.LoadFromStream(br, settings, textures, importTriangles);
                md.Materials.Add(mt);
                allParts.Add(mt);
            }

            if (importTriangles.Count > 0)
            {
                throw new InvalidDataException("Model materials don't cover all triangles!");
            }

            //Bones
            uint boneCount = br.ReadUInt32();

            for (int i = 0; i < boneCount; i++)
            {
                PMXBone bn = (PMXBone)Activator.CreateInstance(modelDescriptor.BoneType.StoredType, new object[] { md });
                bn.LoadFromStream(br, settings);
                md.Bones.Add(bn);
                allParts.Add(bn);
            }

            //Morphs
            uint morphCount = br.ReadUInt32();

            for (int i = 0; i < morphCount; i++)
            {
                PMXMorph mrph = (PMXMorph)Activator.CreateInstance(modelDescriptor.MorphType.StoredType, new object[] { md });
                mrph.LoadFromStream(br, settings);
                md.Morphs.Add(mrph);
                allParts.Add(mrph);
            }

            //Display frames
            md.DisplaySlots.Clear();
            uint displayCount = br.ReadUInt32();

            for (int i = 0; i < displayCount; i++)
            {
                PMXDisplaySlot ds = new PMXDisplaySlot(md);
                ds.LoadFromStream(br, settings);
                md.DisplaySlots.Add(ds);
                allParts.Add(ds);
            }

            //Rigid bodies
            uint rigidBodyCount = br.ReadUInt32();

            for (int i = 0; i < rigidBodyCount; i++)
            {
                PMXRigidBody rb = (PMXRigidBody)Activator.CreateInstance(modelDescriptor.RigidBodyType.StoredType, new object[] { md });
                rb.LoadFromStream(br, settings);
                md.RigidBodies.Add(rb);
                allParts.Add(rb);
            }

            //Joints
            uint jointsCount = br.ReadUInt32();

            for (int i = 0; i < jointsCount; i++)
            {
                PMXJoint jt = (PMXJoint)Activator.CreateInstance(modelDescriptor.JointType.StoredType, new object[] { md });
                jt.LoadFromStream(br, settings);
                md.Joints.Add(jt);
                allParts.Add(jt);
            }

            br.BaseStream.Close();

            br = null;
            fs = null;

            foreach (PMXBasePart part in allParts)
            {
                part.FinaliseAfterImport();
            }

            return(md);
        }
Esempio n. 5
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        public void LoadFromStream(BinaryReader br, MMDImportSettings importSettings, out int pmdIKIndex)
        {
            pmdIKIndex = -1;

            if (importSettings.Format == MMDImportSettings.ModelFormat.PMX)
            { //PMX
                this.NameJP = PMXParser.ReadString(br, importSettings.TextEncoding);
                this.NameEN = PMXParser.ReadString(br, importSettings.TextEncoding);

                this.Position = PMXVector3.LoadFromStreamStatic(br);

                this.parentIndex = PMXParser.ReadIndex(br, importSettings.BitSettings.BoneIndexLength);

                this.Layer = br.ReadInt32();

                short flags = br.ReadInt16();

                this.HasChildBone = ((flags & PMXBone.BONE_TAILPOS_IS_BONE) != 0);
                if (this.HasChildBone)
                {
                    this.childBoneIndex = PMXParser.ReadIndex(br, importSettings.BitSettings.BoneIndexLength);
                }
                else
                {
                    this.ChildVector = PMXVector3.LoadFromStreamStatic(br);
                }

                this.Rotatable    = ((flags & PMXBone.BONE_CAN_ROTATE) != 0);
                this.Translatable = ((flags & PMXBone.BONE_CAN_TRANSLATE) != 0);
                this.Visible      = ((flags & PMXBone.BONE_IS_VISIBLE) != 0);
                this.Operating    = ((flags & PMXBone.BONE_CAN_MANIPULATE) != 0);

                bool extRotation    = ((flags & PMXBone.BONE_IS_EXTERNAL_ROTATION) != 0);
                bool extTranslation = ((flags & PMXBone.BONE_IS_EXTERNAL_TRANSLATION) != 0);

                int rotFlag = 0;
                if (extRotation)
                {
                    rotFlag |= 1;
                }
                if (extTranslation)
                {
                    rotFlag |= 2;
                }
                this.ExternalModificationType = (BoneExternalModificationType)rotFlag;
                if (this.ExternalModificationType != BoneExternalModificationType.None)
                {
                    this.externalBoneIndex  = PMXParser.ReadIndex(br, importSettings.BitSettings.BoneIndexLength);
                    this.ExternalBoneEffect = br.ReadSingle();
                }

                this.FixedAxis = ((flags & PMXBone.BONE_HAS_FIXED_AXIS) != 0);
                if (this.FixedAxis)
                {
                    this.AxisLimit = PMXVector3.LoadFromStreamStatic(br);
                }

                this.LocalCoordinates = ((flags & PMXBone.BONE_HAS_LOCAL_COORDINATE) != 0);
                if (this.LocalCoordinates)
                {
                    this.LocalCoordinatesX = PMXVector3.LoadFromStreamStatic(br);
                    this.LocalCoordinatesZ = PMXVector3.LoadFromStreamStatic(br);
                }

                this.HasExternalParent = ((flags & PMXBone.BONE_IS_EXTERNAL_PARENT_DEFORM) != 0);
                if (this.HasExternalParent)
                {
                    this.ExternalParentKey = br.ReadInt32();
                }

                this.TransformPhysicsFirst = ((flags & PMXBone.BONE_IS_AFTER_PHYSICS_DEFORM) != 0);

                bool isIKBone = ((flags & PMXBone.BONE_IS_IK) != 0);
                if (isIKBone)
                {
                    PMXIK ikData = new PMXIK(this.Model, this);
                    ikData.LoadFromStream(br, importSettings);
                    this.IK = ikData;
                }
                else
                {
                    this.IK = null;
                }
            }

            else
            { //PMD
                this.NameJP      = PMDParser.ReadString(br, 20, importSettings.TextEncoding);
                this.parentIndex = br.ReadInt16();

                this.HasChildBone   = true;
                this.childBoneIndex = br.ReadUInt16();

                byte type = br.ReadByte();

                ushort ikIndex = br.ReadUInt16();

                this.Position = PMXVector3.LoadFromStreamStatic(br);

                switch (type)
                {
                case PMD_BONE_TYPE_ROTATE:
                    //Default
                    break;

                case PMD_BONE_TYPE_ROTATE_MOVE:
                    this.Translatable = true;
                    break;

                case PMD_BONE_TYPE_IK:
                    //IK parameters will be initialised later
                    this.Translatable = true;
                    break;

                case PMD_BONE_TYPE_IK_CHILD:
                    //PMX doesn't even bother about these
                    break;

                case PMD_BONE_TYPE_EXTERNAL_ROTATOR:
                    this.ExternalModificationType = BoneExternalModificationType.Rotation;
                    this.externalBoneIndex        = (int)ikIndex;
                    break;

                case PMD_BONE_TYPE_IK_TARGET:
                    //PMX doesn't bother either
                    this.Visible = false;
                    break;

                case PMD_BONE_TYPE_INVISIBLE:
                    this.Visible = false;
                    break;

                case PMD_BONE_TYPE_TWIST:
                    //PMX handles these differently
                    this._isPMDTwist = true;
                    break;

                case PMD_BONE_TYPE_TWIST_INVISIBLE:
                    //PMX handles these differently
                    this._isPMDTwist = true;
                    this.Visible     = false;
                    break;
                }
            }
        }
Esempio n. 6
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        public void LoadFromStream(BinaryReader br, MMDImportSettings importSettings, string[] textures, List <PMXTriangle> triangles)
        {
            if (textures == null)
            {
                textures = new string[0];
            }

            int triangleVerticesCount;

            if (importSettings.Format == MMDImportSettings.ModelFormat.PMX)
            { //PMX format
                this.NameJP = PMXParser.ReadString(br, importSettings.TextEncoding);
                this.NameEN = PMXParser.ReadString(br, importSettings.TextEncoding);

                this.Diffuse        = PMXColorRGB.LoadFromStreamStatic(br);
                this.Alpha          = br.ReadSingle();
                this.Specular       = PMXColorRGB.LoadFromStreamStatic(br);
                this.SpecularFactor = br.ReadSingle();
                this.Ambient        = PMXColorRGB.LoadFromStreamStatic(br);

                byte flags = br.ReadByte();
                //Flag parsing
                //1st bit = double sided
                this.DoubleSided = ((flags & PMXMaterial.MATERIAL_DOUBLE_SIDED) != 0);
                //2nd bit = ground shadow
                this.GroundShadow = ((flags & PMXMaterial.MATERIAL_GROUND_SHADOW) != 0);
                //3rd bit - self shadow
                this.SelfShadow = ((flags & PMXMaterial.MATERIAL_SELF_SHADOW) != 0);
                //4th bit - self shadow+
                this.SelfShadowPlus = ((flags & PMXMaterial.MATERIAL_SELF_SHADOW_PLUS) != 0);
                //5th bit - has edge line
                this.EdgeEnabled = ((flags & PMXMaterial.MATERIAL_EDGE_ENABLED) != 0);
                //6th bit - shine with vertex colour
                this.VertexColor = ((flags & PMXMaterial.MATERIAL_VERTEX_COLOR) != 0);

                //7th and 8bit - Tri, Point or Line shadow
                int shadowType = ((flags & 0xC0) >> 6);
                this.GroundShadowType = (PMXGroundShadowType)shadowType;

                this.EdgeColor = PMXColorRGBA.LoadFromStreamStatic(br);
                this.EdgeSize  = br.ReadSingle();

                int diffIndex = PMXParser.ReadIndex(br, importSettings.BitSettings.TextureIndexLength);
                this.DiffuseTexture = this.GetTextureFromIndex(diffIndex, textures);

                int sphereIndex = PMXParser.ReadIndex(br, importSettings.BitSettings.TextureIndexLength);
                this.SphereTexture = this.GetTextureFromIndex(sphereIndex, textures);

                this.SphereMode = (PMXSphereMode)(int)(br.ReadByte());

                this.StandardToon = (br.ReadByte() == 1);
                if (this.StandardToon)
                {
                    this.StandardToonIndex = br.ReadSByte();
                }
                else
                {
                    int toonTexIndex = PMXParser.ReadIndex(br, importSettings.BitSettings.TextureIndexLength);
                    this.NonStandardToonTexture = this.GetTextureFromIndex(toonTexIndex, textures);
                }

                this.Comment          = PMXParser.ReadString(br, importSettings.TextEncoding);
                triangleVerticesCount = br.ReadInt32();
            }
            else
            { //PMD format
                this.Diffuse        = PMXColorRGB.LoadFromStreamStatic(br);
                this.Alpha          = br.ReadSingle();
                this.SpecularFactor = br.ReadSingle();
                this.Specular       = PMXColorRGB.LoadFromStreamStatic(br);
                this.Ambient        = PMXColorRGB.LoadFromStreamStatic(br);

                this._pmdToonIndex = br.ReadSByte();

                byte flags = br.ReadByte();

                this.EdgeEnabled  = (flags == 1);
                this.GroundShadow = this.EdgeEnabled;

                triangleVerticesCount = br.ReadInt32();

                string textureFile = PMDParser.ReadString(br, 20, importSettings.TextEncoding);

                if (textureFile != null)
                {
                    string[] textureRefs = textureFile.Split(new char[] { '*' }, 2, StringSplitOptions.RemoveEmptyEntries);

                    this.DiffuseTexture = textureRefs[0];

                    if (textureRefs.Length > 1)
                    {
                        this.SphereTexture = textureRefs[1];
                    }
                }
            }



            if (triangleVerticesCount % 3 != 0)
            {
                throw new InvalidDataException("Invalid triangle format!");
            }

            if (triangles != null)
            {
                int triangleCount = triangleVerticesCount / 3;

                if (triangleCount > triangles.Count)
                {
                    throw new InvalidDataException("Model doesn't have enough triangles!");
                }

                this.Triangles = triangles.GetRange(0, triangleCount);
                triangles.RemoveRange(0, triangleCount);
            }
        }
Esempio n. 7
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        public override void LoadFromStream(BinaryReader br, MMDImportSettings importSettings)
        {
            int  offsets;
            byte morphType;

            if (importSettings.Format == MMDImportSettings.ModelFormat.PMX)
            { //PMX format
                this.NameJP = PMXParser.ReadString(br, importSettings.TextEncoding);
                this.NameEN = PMXParser.ReadString(br, importSettings.TextEncoding);

                this.Panel = (PanelType)(int)br.ReadByte();
                morphType  = br.ReadByte();

                offsets = br.ReadInt32();
            }
            else
            { //PMD format
                this.NameJP = PMDParser.ReadString(br, 20, importSettings.TextEncoding);

                offsets    = br.ReadInt32();
                this.Panel = (PanelType)(int)br.ReadByte();

                morphType = PMXMorph.MORPH_IDENTIFY_VERTEX;
            }

            for (int i = 0; i < offsets; i++)
            {
                PMXMorphOffsetBase mb = null;

                switch (morphType)
                {
                case PMXMorph.MORPH_IDENTIFY_GROUP:
                    mb = new PMXMorphOffsetGroup(this.Model, this);
                    break;

                case PMXMorph.MORPH_IDENTIFY_VERTEX:
                    mb = new PMXMorphOffsetVertex(this.Model, this);
                    break;

                case PMXMorph.MORPH_IDENTIFY_BONE:
                    mb = new PMXMorphOffsetBone(this.Model, this);
                    break;

                case PMXMorph.MORPH_IDENTIFY_UV:
                    mb = new PMXMorphOffsetUV(this.Model, this, PMXMorphOffsetUV.UVAddIndexType.UV);
                    break;

                case PMXMorph.MORPH_IDENTIFY_UV_EXTENDED1:
                    mb = new PMXMorphOffsetUV(this.Model, this, PMXMorphOffsetUV.UVAddIndexType.AddUV1);
                    break;

                case PMXMorph.MORPH_IDENTIFY_UV_EXTENDED2:
                    mb = new PMXMorphOffsetUV(this.Model, this, PMXMorphOffsetUV.UVAddIndexType.AddUV2);
                    break;

                case PMXMorph.MORPH_IDENTIFY_UV_EXTENDED3:
                    mb = new PMXMorphOffsetUV(this.Model, this, PMXMorphOffsetUV.UVAddIndexType.AddUV3);
                    break;

                case PMXMorph.MORPH_IDENTIFY_UV_EXTENDED4:
                    mb = new PMXMorphOffsetUV(this.Model, this, PMXMorphOffsetUV.UVAddIndexType.AddUV4);
                    break;

                case PMXMorph.MORPH_IDENTIFY_MATERIAL:
                    mb = new PMXMorphOffsetMaterial(this.Model, this);
                    break;

                default:
                    throw new InvalidDataException("Unknown morph type " + morphType);
                }
                mb.LoadFromStream(br, importSettings);
                this.Offsets.Add(mb);
            }
        }