Esempio n. 1
0
        public override void LoadFromStream(BinaryReader br, MMDImportSettings importSettings)
        {
            this.NameJP = PMXParser.ReadString(br, importSettings.TextEncoding);
            this.NameEN = PMXParser.ReadString(br, importSettings.TextEncoding);

            byte flag = br.ReadByte(); //Ignored will be automatically generated on export.

            int refCount = br.ReadInt32();

            for (int i = 0; i < refCount; i++)
            {
                byte refType = br.ReadByte();
                switch (refType)
                {
                case PMXDisplaySlot.REF_IDENTIFY_BONE:
                    int boneIndex = PMXParser.ReadIndex(br, importSettings.BitSettings.BoneIndexLength);
                    this.References.Add(this.Model.Bones[boneIndex]);
                    break;

                case PMXDisplaySlot.REF_IDENTIFY_MORPH:
                    int morphIndex = PMXParser.ReadIndex(br, importSettings.BitSettings.MorphIndexLength);
                    this.References.Add(this.Model.Morphs[morphIndex]);
                    break;
                }
            }
        }
        public override void LoadFromStream(BinaryReader br, MMDImportSettings importSettings)
        {
            int vtxIndex;

            if (importSettings.Format == MMDImportSettings.ModelFormat.PMX)
            { //PMX
                vtxIndex = PMXParser.ReadIndex(br, importSettings.BitSettings.VertexIndexLength);
            }
            else
            { //PMD
                vtxIndex = br.ReadInt32();

                if (importSettings.BaseMorph != null)
                {
                    if (vtxIndex < importSettings.BaseMorph.Offsets.Count)
                    {
                        PMXMorphOffsetVertex mov = (PMXMorphOffsetVertex)importSettings.BaseMorph.Offsets[vtxIndex];
                        vtxIndex = this.Model.Vertices.IndexOf(mov.Vertex);
                    }
                }
            }

            this.Vertex      = this.Model.Vertices[vtxIndex];
            this.Translation = PMXVector3.LoadFromStreamStatic(br);
        }
Esempio n. 3
0
        public override void LoadFromStream(BinaryReader br, MMDImportSettings importSettings)
        {
            int mtIndex = PMXParser.ReadIndex(br, importSettings.BitSettings.MaterialIndexLength);

            if (mtIndex < 0)
            {
                this.Material = null;
            }
            else
            {
                this.Material = this.Model.Materials[mtIndex];
            }

            this.Type = (MaterialMorphOffsetType)(int)br.ReadByte();

            this.Diffuse  = PMXColorRGBA.LoadFromStreamStatic(br);
            this.Specular = PMXColorRGBA.LoadFromStreamStatic(br);
            this.Ambient  = PMXColorRGB.LoadFromStreamStatic(br);

            this.EdgeColor = PMXColorRGBA.LoadFromStreamStatic(br);
            this.EdgeSize  = br.ReadSingle();

            this.TextureFactor       = PMXColorRGBA.LoadFromStreamStatic(br);
            this.SphereTextureFactor = PMXColorRGBA.LoadFromStreamStatic(br);
            this.ToonTextureFactor   = PMXColorRGBA.LoadFromStreamStatic(br);
        }
Esempio n. 4
0
        public override void LoadFromStream(BinaryReader br, MMDImportSettings importSettings)
        {
            int linkCount;

            if (importSettings.Format == MMDImportSettings.ModelFormat.PMX)
            { //PMX IK
                this.boneTargetIndex = PMXParser.ReadIndex(br, importSettings.BitSettings.BoneIndexLength);
                this.Loop            = br.ReadInt32();
                this.RadianLimit     = br.ReadSingle();

                linkCount = br.ReadInt32();
            }
            else
            { //PMD IK
                this.boneTargetIndex = br.ReadUInt16();
                linkCount            = (int)br.ReadByte();

                this.Loop        = br.ReadUInt16();
                this.RadianLimit = br.ReadSingle();
            }

            for (int i = 0; i < linkCount; i++)
            {
                PMXIKLink link = new PMXIKLink(this.Model, this);
                link.LoadFromStream(br, importSettings);
                this.IKLinks.Add(link);
            }
        }
Esempio n. 5
0
        public override void LoadFromStream(BinaryReader br, MMDImportSettings importSettings)
        {
            int boneIndex = PMXParser.ReadIndex(br, importSettings.BitSettings.BoneIndexLength);

            this.Bone        = this.Model.Bones[boneIndex];
            this.Translation = PMXVector3.LoadFromStreamStatic(br);
            this.Rotation    = PMXQuaternion.LoadFromStreamStatic(br);
        }
Esempio n. 6
0
        public override void LoadFromStream(BinaryReader br, MMDImportSettings importSettings)
        {
            int vtxIndex = PMXParser.ReadIndex(br, importSettings.BitSettings.VertexIndexLength);

            this.Vertex         = this.Model.Vertices[vtxIndex];
            this.UVTranslation  = PMXVector2.LoadFromStreamStatic(br);
            this.UVTranslation2 = PMXVector2.LoadFromStreamStatic(br);
        }
 public override void LoadFromStream(BinaryReader br, MMDImportSettings importSettings)
 {
     this.bone1Index  = PMXParser.ReadIndex(br, importSettings.BitSettings.BoneIndexLength);
     this.bone2Index  = PMXParser.ReadIndex(br, importSettings.BitSettings.BoneIndexLength);
     this.bone3Index  = PMXParser.ReadIndex(br, importSettings.BitSettings.BoneIndexLength);
     this.bone4Index  = PMXParser.ReadIndex(br, importSettings.BitSettings.BoneIndexLength);
     this.Bone1Weight = br.ReadSingle();
     this.Bone2Weight = br.ReadSingle();
     this.Bone3Weight = br.ReadSingle();
     this.Bone4Weight = br.ReadSingle();
 }
Esempio n. 8
0
        public override void LoadFromStream(BinaryReader br, MMDImportSettings importSettings)
        {
            int boneIndex;

            if (importSettings.Format == MMDImportSettings.ModelFormat.PMX)
            {
                this.NameJP = PMXParser.ReadString(br, importSettings.TextEncoding);
                this.NameEN = PMXParser.ReadString(br, importSettings.TextEncoding);

                boneIndex = PMXParser.ReadIndex(br, importSettings.BitSettings.BoneIndexLength);
            }
            else
            {
                this.NameJP = PMDParser.ReadString(br, 20, importSettings.TextEncoding);
                this.NameEN = this.NameJP;

                boneIndex = br.ReadInt16();
            }

            if (boneIndex < 0)
            {
                this.Bone = null;
            }
            else
            {
                this.Bone = this.Model.Bones[boneIndex];
            }

            this.CollissionGroup = br.ReadByte();
            this.NoCollissionGroups.LoadFromStream(br, importSettings);

            this.Shape      = (BodyShape)(int)br.ReadByte();
            this._shapeSize = PMXVector3.LoadFromStreamStatic(br);

            this.Position = PMXVector3.LoadFromStreamStatic(br);
            this.Rotation = PMXVector3.LoadFromStreamStatic(br);

            this.Mass           = br.ReadSingle();
            this.LinearDamping  = br.ReadSingle();
            this.AngularDamping = br.ReadSingle();
            this.Repulsion      = br.ReadSingle();
            this.Friction       = br.ReadSingle();

            this.Type = (BodyType)(int)br.ReadByte();

            if (importSettings.Format == MMDImportSettings.ModelFormat.PMD && this.Bone != null)
            { //PMD location fix
                this.Position += this.Bone.Position;
            }
        }
Esempio n. 9
0
        public override void LoadFromStream(BinaryReader br, MMDImportSettings importSettings)
        {
            if (importSettings.Format == MMDImportSettings.ModelFormat.PMX)
            { //PMX format
                this.boneIndex = PMXParser.ReadIndex(br, importSettings.BitSettings.BoneIndexLength);

                this.HasLimits = (br.ReadByte() == 1);
                if (this.HasLimits)
                {
                    this.Minimum = PMXVector3.LoadFromStreamStatic(br);
                    this.Maximum = PMXVector3.LoadFromStreamStatic(br);
                }
            }
            else
            {
                this.boneIndex = br.ReadUInt16();
            }
        }
Esempio n. 10
0
        public override void LoadFromStream(BinaryReader br, MMDImportSettings importSettings)
        {
            int index1, index2, index3;

            if (importSettings.Format == MMDImportSettings.ModelFormat.PMX)
            { //PMX
                index1 = PMXParser.ReadIndex(br, importSettings.BitSettings.VertexIndexLength);
                index2 = PMXParser.ReadIndex(br, importSettings.BitSettings.VertexIndexLength);
                index3 = PMXParser.ReadIndex(br, importSettings.BitSettings.VertexIndexLength);
            }
            else
            { //PMD
                index1 = (int)br.ReadUInt16();
                index2 = (int)br.ReadUInt16();
                index3 = (int)br.ReadUInt16();
            }

            this.Vertex1 = this.Model.Vertices[index1];
            this.Vertex2 = this.Model.Vertices[index2];
            this.Vertex3 = this.Model.Vertices[index3];
        }
Esempio n. 11
0
        public override void LoadFromStream(BinaryReader br, MMDImportSettings importSettings)
        {
            int rigidBodyIndexA, rigidBodyIndexB;

            if (importSettings.Format == MMDImportSettings.ModelFormat.PMX)
            {
                this.NameJP = PMXParser.ReadString(br, importSettings.TextEncoding);
                this.NameEN = PMXParser.ReadString(br, importSettings.TextEncoding);

                this.Type = (JointType)(int)br.ReadByte();

                rigidBodyIndexA = PMXParser.ReadIndex(br, importSettings.BitSettings.RigidBodyIndexLength);
                rigidBodyIndexB = PMXParser.ReadIndex(br, importSettings.BitSettings.RigidBodyIndexLength);
            }
            else
            {
                this.NameJP = PMDParser.ReadString(br, 20, importSettings.TextEncoding);
                this.NameEN = this.NameJP;

                this.Type = JointType.SpringSixDOF;

                rigidBodyIndexA = br.ReadInt32();
                rigidBodyIndexB = br.ReadInt32();
            }


            this.RigidBodyA = this.Model.RigidBodies[rigidBodyIndexA];
            this.RigidBodyB = this.Model.RigidBodies[rigidBodyIndexB];

            this.Position                  = PMXVector3.LoadFromStreamStatic(br);
            this.Rotation                  = PMXVector3.LoadFromStreamStatic(br);
            this.TranslationLimitMin       = PMXVector3.LoadFromStreamStatic(br);
            this.TranslationLimitMax       = PMXVector3.LoadFromStreamStatic(br);
            this.RotationLimitMin          = PMXVector3.LoadFromStreamStatic(br);
            this.RotationLimitMax          = PMXVector3.LoadFromStreamStatic(br);
            this.SpringConstantTranslation = PMXVector3.LoadFromStreamStatic(br);
            this.SpringConstantRotation    = PMXVector3.LoadFromStreamStatic(br);
        }
Esempio n. 12
0
 public override void LoadFromStream(BinaryReader br, MMDImportSettings importSettings)
 {
     this.morphTargetIndex = PMXParser.ReadIndex(br, importSettings.BitSettings.MorphIndexLength);
     this.Strength         = br.ReadSingle();
 }
Esempio n. 13
0
        public void LoadFromStream(BinaryReader br, MMDImportSettings importSettings, out int pmdIKIndex)
        {
            pmdIKIndex = -1;

            if (importSettings.Format == MMDImportSettings.ModelFormat.PMX)
            { //PMX
                this.NameJP = PMXParser.ReadString(br, importSettings.TextEncoding);
                this.NameEN = PMXParser.ReadString(br, importSettings.TextEncoding);

                this.Position = PMXVector3.LoadFromStreamStatic(br);

                this.parentIndex = PMXParser.ReadIndex(br, importSettings.BitSettings.BoneIndexLength);

                this.Layer = br.ReadInt32();

                short flags = br.ReadInt16();

                this.HasChildBone = ((flags & PMXBone.BONE_TAILPOS_IS_BONE) != 0);
                if (this.HasChildBone)
                {
                    this.childBoneIndex = PMXParser.ReadIndex(br, importSettings.BitSettings.BoneIndexLength);
                }
                else
                {
                    this.ChildVector = PMXVector3.LoadFromStreamStatic(br);
                }

                this.Rotatable    = ((flags & PMXBone.BONE_CAN_ROTATE) != 0);
                this.Translatable = ((flags & PMXBone.BONE_CAN_TRANSLATE) != 0);
                this.Visible      = ((flags & PMXBone.BONE_IS_VISIBLE) != 0);
                this.Operating    = ((flags & PMXBone.BONE_CAN_MANIPULATE) != 0);

                bool extRotation    = ((flags & PMXBone.BONE_IS_EXTERNAL_ROTATION) != 0);
                bool extTranslation = ((flags & PMXBone.BONE_IS_EXTERNAL_TRANSLATION) != 0);

                int rotFlag = 0;
                if (extRotation)
                {
                    rotFlag |= 1;
                }
                if (extTranslation)
                {
                    rotFlag |= 2;
                }
                this.ExternalModificationType = (BoneExternalModificationType)rotFlag;
                if (this.ExternalModificationType != BoneExternalModificationType.None)
                {
                    this.externalBoneIndex  = PMXParser.ReadIndex(br, importSettings.BitSettings.BoneIndexLength);
                    this.ExternalBoneEffect = br.ReadSingle();
                }

                this.FixedAxis = ((flags & PMXBone.BONE_HAS_FIXED_AXIS) != 0);
                if (this.FixedAxis)
                {
                    this.AxisLimit = PMXVector3.LoadFromStreamStatic(br);
                }

                this.LocalCoordinates = ((flags & PMXBone.BONE_HAS_LOCAL_COORDINATE) != 0);
                if (this.LocalCoordinates)
                {
                    this.LocalCoordinatesX = PMXVector3.LoadFromStreamStatic(br);
                    this.LocalCoordinatesZ = PMXVector3.LoadFromStreamStatic(br);
                }

                this.HasExternalParent = ((flags & PMXBone.BONE_IS_EXTERNAL_PARENT_DEFORM) != 0);
                if (this.HasExternalParent)
                {
                    this.ExternalParentKey = br.ReadInt32();
                }

                this.TransformPhysicsFirst = ((flags & PMXBone.BONE_IS_AFTER_PHYSICS_DEFORM) != 0);

                bool isIKBone = ((flags & PMXBone.BONE_IS_IK) != 0);
                if (isIKBone)
                {
                    PMXIK ikData = new PMXIK(this.Model, this);
                    ikData.LoadFromStream(br, importSettings);
                    this.IK = ikData;
                }
                else
                {
                    this.IK = null;
                }
            }

            else
            { //PMD
                this.NameJP      = PMDParser.ReadString(br, 20, importSettings.TextEncoding);
                this.parentIndex = br.ReadInt16();

                this.HasChildBone   = true;
                this.childBoneIndex = br.ReadUInt16();

                byte type = br.ReadByte();

                ushort ikIndex = br.ReadUInt16();

                this.Position = PMXVector3.LoadFromStreamStatic(br);

                switch (type)
                {
                case PMD_BONE_TYPE_ROTATE:
                    //Default
                    break;

                case PMD_BONE_TYPE_ROTATE_MOVE:
                    this.Translatable = true;
                    break;

                case PMD_BONE_TYPE_IK:
                    //IK parameters will be initialised later
                    this.Translatable = true;
                    break;

                case PMD_BONE_TYPE_IK_CHILD:
                    //PMX doesn't even bother about these
                    break;

                case PMD_BONE_TYPE_EXTERNAL_ROTATOR:
                    this.ExternalModificationType = BoneExternalModificationType.Rotation;
                    this.externalBoneIndex        = (int)ikIndex;
                    break;

                case PMD_BONE_TYPE_IK_TARGET:
                    //PMX doesn't bother either
                    this.Visible = false;
                    break;

                case PMD_BONE_TYPE_INVISIBLE:
                    this.Visible = false;
                    break;

                case PMD_BONE_TYPE_TWIST:
                    //PMX handles these differently
                    this._isPMDTwist = true;
                    break;

                case PMD_BONE_TYPE_TWIST_INVISIBLE:
                    //PMX handles these differently
                    this._isPMDTwist = true;
                    this.Visible     = false;
                    break;
                }
            }
        }
Esempio n. 14
0
 public override void LoadFromStream(BinaryReader br, MMDImportSettings importSettings)
 {
     this.bone1Index = PMXParser.ReadIndex(br, importSettings.BitSettings.BoneIndexLength);
 }
Esempio n. 15
0
        public void LoadFromStream(BinaryReader br, MMDImportSettings importSettings, string[] textures, List <PMXTriangle> triangles)
        {
            if (textures == null)
            {
                textures = new string[0];
            }

            int triangleVerticesCount;

            if (importSettings.Format == MMDImportSettings.ModelFormat.PMX)
            { //PMX format
                this.NameJP = PMXParser.ReadString(br, importSettings.TextEncoding);
                this.NameEN = PMXParser.ReadString(br, importSettings.TextEncoding);

                this.Diffuse        = PMXColorRGB.LoadFromStreamStatic(br);
                this.Alpha          = br.ReadSingle();
                this.Specular       = PMXColorRGB.LoadFromStreamStatic(br);
                this.SpecularFactor = br.ReadSingle();
                this.Ambient        = PMXColorRGB.LoadFromStreamStatic(br);

                byte flags = br.ReadByte();
                //Flag parsing
                //1st bit = double sided
                this.DoubleSided = ((flags & PMXMaterial.MATERIAL_DOUBLE_SIDED) != 0);
                //2nd bit = ground shadow
                this.GroundShadow = ((flags & PMXMaterial.MATERIAL_GROUND_SHADOW) != 0);
                //3rd bit - self shadow
                this.SelfShadow = ((flags & PMXMaterial.MATERIAL_SELF_SHADOW) != 0);
                //4th bit - self shadow+
                this.SelfShadowPlus = ((flags & PMXMaterial.MATERIAL_SELF_SHADOW_PLUS) != 0);
                //5th bit - has edge line
                this.EdgeEnabled = ((flags & PMXMaterial.MATERIAL_EDGE_ENABLED) != 0);
                //6th bit - shine with vertex colour
                this.VertexColor = ((flags & PMXMaterial.MATERIAL_VERTEX_COLOR) != 0);

                //7th and 8bit - Tri, Point or Line shadow
                int shadowType = ((flags & 0xC0) >> 6);
                this.GroundShadowType = (PMXGroundShadowType)shadowType;

                this.EdgeColor = PMXColorRGBA.LoadFromStreamStatic(br);
                this.EdgeSize  = br.ReadSingle();

                int diffIndex = PMXParser.ReadIndex(br, importSettings.BitSettings.TextureIndexLength);
                this.DiffuseTexture = this.GetTextureFromIndex(diffIndex, textures);

                int sphereIndex = PMXParser.ReadIndex(br, importSettings.BitSettings.TextureIndexLength);
                this.SphereTexture = this.GetTextureFromIndex(sphereIndex, textures);

                this.SphereMode = (PMXSphereMode)(int)(br.ReadByte());

                this.StandardToon = (br.ReadByte() == 1);
                if (this.StandardToon)
                {
                    this.StandardToonIndex = br.ReadSByte();
                }
                else
                {
                    int toonTexIndex = PMXParser.ReadIndex(br, importSettings.BitSettings.TextureIndexLength);
                    this.NonStandardToonTexture = this.GetTextureFromIndex(toonTexIndex, textures);
                }

                this.Comment          = PMXParser.ReadString(br, importSettings.TextEncoding);
                triangleVerticesCount = br.ReadInt32();
            }
            else
            { //PMD format
                this.Diffuse        = PMXColorRGB.LoadFromStreamStatic(br);
                this.Alpha          = br.ReadSingle();
                this.SpecularFactor = br.ReadSingle();
                this.Specular       = PMXColorRGB.LoadFromStreamStatic(br);
                this.Ambient        = PMXColorRGB.LoadFromStreamStatic(br);

                this._pmdToonIndex = br.ReadSByte();

                byte flags = br.ReadByte();

                this.EdgeEnabled  = (flags == 1);
                this.GroundShadow = this.EdgeEnabled;

                triangleVerticesCount = br.ReadInt32();

                string textureFile = PMDParser.ReadString(br, 20, importSettings.TextEncoding);

                if (textureFile != null)
                {
                    string[] textureRefs = textureFile.Split(new char[] { '*' }, 2, StringSplitOptions.RemoveEmptyEntries);

                    this.DiffuseTexture = textureRefs[0];

                    if (textureRefs.Length > 1)
                    {
                        this.SphereTexture = textureRefs[1];
                    }
                }
            }



            if (triangleVerticesCount % 3 != 0)
            {
                throw new InvalidDataException("Invalid triangle format!");
            }

            if (triangles != null)
            {
                int triangleCount = triangleVerticesCount / 3;

                if (triangleCount > triangles.Count)
                {
                    throw new InvalidDataException("Model doesn't have enough triangles!");
                }

                this.Triangles = triangles.GetRange(0, triangleCount);
                triangles.RemoveRange(0, triangleCount);
            }
        }