public void MapMake(string directory, string bitmaplocation, string bitmapZLocation, int x, int y, int index, bool automaticz) { var bitmapMap = new BitmapReader(bitmaplocation, false).BitmapColors; var bitmapZ = new BitmapReader(bitmapZLocation, true).BitmapColors; var mulmaker = new MapMaking.MapMaker(bitmapMap, bitmapZ, x, y, index) { ColorAreas = ColorArea, ColorAreasCoast = ColorCoast, ColorMountainsAreas = ColorMountains, Items = Items, ItemsSmooth = Smooths, ItemsCoasts = ItemsCoasts, TextureAreas = TextureArea, TxtureSmooth = SmoothTextures, Cliffs = Cliffs, AutomaticZMode = automaticz, MulDirectory = directory }; mulmaker.Bmp2Map(); }
public void MapMake(string directory, string bitmaplocation, string bitmapZLocation,int x, int y, int index, bool automaticz) { var bitmapMap = new BitmapReader(bitmaplocation, false).BitmapColors; var bitmapZ = new BitmapReader(bitmapZLocation, true).BitmapColors; var mulmaker = new MapMaking.MapMaker(bitmapMap, bitmapZ, x, y, index) { ColorAreas = ColorArea, ColorAreasCoast = ColorCoast, ColorMountainsAreas = ColorMountains, Items = Items, ItemsSmooth = Smooths, ItemsCoasts = ItemsCoasts, TextureAreas = TextureArea, TxtureSmooth = SmoothTextures, Cliffs = Cliffs, AutomaticZMode = automaticz, MulDirectory = directory }; mulmaker.Bmp2Map(); }