Ejemplo n.º 1
0
        public void MapMake(string directory, string bitmaplocation, string bitmapZLocation, int x, int y, int index, bool automaticz)
        {
            var bitmapMap = new BitmapReader(bitmaplocation, false).BitmapColors;
            var bitmapZ   = new BitmapReader(bitmapZLocation, true).BitmapColors;

            var mulmaker = new MapMaking.MapMaker(bitmapMap, bitmapZ, x, y, index)
            {
                ColorAreas          = ColorArea,
                ColorAreasCoast     = ColorCoast,
                ColorMountainsAreas = ColorMountains,
                Items          = Items,
                ItemsSmooth    = Smooths,
                ItemsCoasts    = ItemsCoasts,
                TextureAreas   = TextureArea,
                TxtureSmooth   = SmoothTextures,
                Cliffs         = Cliffs,
                AutomaticZMode = automaticz,
                MulDirectory   = directory
            };



            mulmaker.Bmp2Map();
        }
Ejemplo n.º 2
0
        public void MapMake(string directory, string bitmaplocation, string bitmapZLocation,int x, int y, int index, bool automaticz)
        {
            var bitmapMap = new BitmapReader(bitmaplocation, false).BitmapColors;
            var bitmapZ = new BitmapReader(bitmapZLocation, true).BitmapColors;

            var mulmaker = new MapMaking.MapMaker(bitmapMap, bitmapZ, x, y, index)
                               {
                                   ColorAreas = ColorArea,
                                   ColorAreasCoast = ColorCoast,
                                   ColorMountainsAreas = ColorMountains,
                                   Items = Items,
                                   ItemsSmooth = Smooths,
                                   ItemsCoasts = ItemsCoasts,
                                   TextureAreas = TextureArea,
                                   TxtureSmooth = SmoothTextures,
                                   Cliffs = Cliffs,
                                   AutomaticZMode = automaticz,
                                   MulDirectory = directory
                               };

            mulmaker.Bmp2Map();
        }