private Uniform3 ( int location, System.Vector3 &vector ) : void | ||
location | int | |
vector | System.Vector3 | |
return | void |
public void Uniform3(int location, Uno.Float3[] value) { if (value.Length > 0) { unsafe { fixed(float *p = &value[0].X) GL.Uniform3(location, value.Length, p); } } }
public void Uniform3(int location, Int3[] value) { if (value.Length > 0) { unsafe { fixed(int *p = &value[0].X) MacGL.Uniform3(location, value.Length, p); } } }
public static void Uniform3(int location, Vector3 vector) { GL.Uniform3(location, vector.X, vector.Y, vector.Z); }
public void Uniform3(int location, Uno.Float3 value) { GL.Uniform3(location, value.X, value.Y, value.Z); }
protected void loadVector(int location, Vector3 vec) { GL.Uniform3(location, ref vec); }
public void Uniform3(int location, Float3 value) { MacGL.Uniform3(location, value.X, value.Y, value.Z); }