Uniform3() private method

private Uniform3 ( int location, System.Vector3 &vector ) : void
location int
vector System.Vector3
return void
Esempio n. 1
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 public void Uniform3(int location, Uno.Float3[] value)
 {
     if (value.Length > 0)
     {
         unsafe
         {
             fixed(float *p = &value[0].X)
             GL.Uniform3(location, value.Length, p);
         }
     }
 }
Esempio n. 2
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 public void Uniform3(int location, Int3[] value)
 {
     if (value.Length > 0)
     {
         unsafe
         {
             fixed(int *p = &value[0].X)
             MacGL.Uniform3(location, value.Length, p);
         }
     }
 }
Esempio n. 3
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 public static void Uniform3(int location, Vector3 vector)
 {
     GL.Uniform3(location, vector.X, vector.Y, vector.Z);
 }
Esempio n. 4
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 public void Uniform3(int location, Uno.Float3 value)
 {
     GL.Uniform3(location, value.X, value.Y, value.Z);
 }
Esempio n. 5
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 protected void loadVector(int location, Vector3 vec)
 {
     GL.Uniform3(location, ref vec);
 }
Esempio n. 6
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 public void Uniform3(int location, Float3 value)
 {
     MacGL.Uniform3(location, value.X, value.Y, value.Z);
 }