public static DeleteVertexArray ( int id ) : void | ||
id | int | The vertex array object to be deleted |
return | void |
protected override void OnUnload() { GL.BindBuffer(BufferTarget.ArrayBuffer, 0); GL.BindVertexArray(0); GL.UseProgram(0); // Delete all the resources. GL.DeleteBuffer(VertexBufferObject); GL.DeleteVertexArray(VertexArrayObject); GL.DeleteProgram(Shader.Handle); base.OnUnload(); }
public static void deleteVAO(int vaoID) { GL.DeleteVertexArray(vaoID); }