DeleteVertexArray() public static method

[requires: v3.0 and ARB_vertex_array_object] Deletes a single vertex array object
public static DeleteVertexArray ( int id ) : void
id int The vertex array object to be deleted
return void
Esempio n. 1
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        protected override void OnUnload()
        {
            GL.BindBuffer(BufferTarget.ArrayBuffer, 0);
            GL.BindVertexArray(0);
            GL.UseProgram(0);

            // Delete all the resources.
            GL.DeleteBuffer(VertexBufferObject);
            GL.DeleteVertexArray(VertexArrayObject);

            GL.DeleteProgram(Shader.Handle);
            base.OnUnload();
        }
Esempio n. 2
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 public static void deleteVAO(int vaoID)
 {
     GL.DeleteVertexArray(vaoID);
 }