public DearchiveInventory ( string firstName, string lastName, string invPath, string pass, Stream loadStream ) : bool | ||
firstName | string | |
lastName | string | |
invPath | string | |
pass | string | |
loadStream | Stream | |
return | bool |
public void TestLoadIarToInventoryPaths() { TestHelpers.InMethod(); // log4net.Config.XmlConfigurator.Configure(); SerialiserModule serialiserModule = new SerialiserModule(); InventoryArchiverModule archiverModule = new InventoryArchiverModule(); // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene Scene scene = new SceneHelpers().SetupScene(); SceneHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); UserAccountHelpers.CreateUserWithInventory(scene, m_uaMT, "meowfood"); UserAccountHelpers.CreateUserWithInventory(scene, m_uaLL1, "hampshire"); archiverModule.DearchiveInventory(UUID.Random(), m_uaMT.FirstName, m_uaMT.LastName, "/", "meowfood", m_iarStream); InventoryItemBase foundItem1 = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_uaMT.PrincipalID, m_item1Name); Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1"); // Now try loading to a root child folder UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, m_uaMT.PrincipalID, "xA", false); MemoryStream archiveReadStream = new MemoryStream(m_iarStream.ToArray()); archiverModule.DearchiveInventory(UUID.Random(), m_uaMT.FirstName, m_uaMT.LastName, "xA", "meowfood", archiveReadStream); InventoryItemBase foundItem2 = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_uaMT.PrincipalID, "xA/" + m_item1Name); Assert.That(foundItem2, Is.Not.Null, "Didn't find loaded item 2"); // Now try loading to a more deeply nested folder UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, m_uaMT.PrincipalID, "xB/xC", false); archiveReadStream = new MemoryStream(archiveReadStream.ToArray()); archiverModule.DearchiveInventory(UUID.Random(), m_uaMT.FirstName, m_uaMT.LastName, "xB/xC", "meowfood", archiveReadStream); InventoryItemBase foundItem3 = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_uaMT.PrincipalID, "xB/xC/" + m_item1Name); Assert.That(foundItem3, Is.Not.Null, "Didn't find loaded item 3"); }
public void TestLoadIarV0_1AbsentUsers() { TestHelper.InMethod(); //log4net.Config.XmlConfigurator.Configure(); string userFirstName = "Charlie"; string userLastName = "Chan"; UUID userUuid = UUID.Parse("00000000-0000-0000-0000-000000000999"); string userItemCreatorFirstName = "Bat"; string userItemCreatorLastName = "Man"; //UUID userItemCreatorUuid = UUID.Parse("00000000-0000-0000-0000-000000008888"); string itemName = "b.lsl"; string archiveItemName = InventoryArchiveWriteRequest.CreateArchiveItemName(itemName, UUID.Random()); MemoryStream archiveWriteStream = new MemoryStream(); TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream); InventoryItemBase item1 = new InventoryItemBase(); item1.Name = itemName; item1.AssetID = UUID.Random(); item1.GroupID = UUID.Random(); item1.CreatorId = OspResolver.MakeOspa(userItemCreatorFirstName, userItemCreatorLastName); //item1.CreatorId = userUuid.ToString(); //item1.CreatorId = "00000000-0000-0000-0000-000000000444"; item1.Owner = UUID.Zero; string item1FileName = string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItemName); tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1)); tar.Close(); MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray()); SerialiserModule serialiserModule = new SerialiserModule(); InventoryArchiverModule archiverModule = new InventoryArchiverModule(true); // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene Scene scene = SceneSetupHelpers.SetupScene("inventory"); SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userUuid, "meowfood"); archiverModule.DearchiveInventory(userFirstName, userLastName, "/", "meowfood", archiveReadStream); InventoryItemBase foundItem1 = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userUuid, itemName); Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1"); // Assert.That( // foundItem1.CreatorId, Is.EqualTo(userUuid), // "Loaded item non-uuid creator doesn't match that of the loading user"); Assert.That( foundItem1.CreatorIdAsUuid, Is.EqualTo(userUuid), "Loaded item uuid creator doesn't match that of the loading user"); }
public void TestIarV0_1WithEscapedChars() { TestHelper.InMethod(); // log4net.Config.XmlConfigurator.Configure(); string itemName = "You & you are a mean/man/"; string humanEscapedItemName = @"You & you are a mean\/man\/"; string userPassword = "******"; InventoryArchiverModule archiverModule = new InventoryArchiverModule(true); Scene scene = SceneSetupHelpers.SetupScene("Inventory"); SceneSetupHelpers.SetupSceneModules(scene, archiverModule); // Create user string userFirstName = "Jock"; string userLastName = "Stirrup"; UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020"); UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, "meowfood"); // Create asset SceneObjectGroup object1; SceneObjectPart part1; { string partName = "part name"; UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040"); PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere(); Vector3 groupPosition = new Vector3(10, 20, 30); Quaternion rotationOffset = new Quaternion(20, 30, 40, 50); Vector3 offsetPosition = new Vector3(5, 10, 15); part1 = new SceneObjectPart( ownerId, shape, groupPosition, rotationOffset, offsetPosition); part1.Name = partName; object1 = new SceneObjectGroup(part1); scene.AddNewSceneObject(object1, false); } UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); scene.AssetService.Store(asset1); // Create item UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080"); InventoryItemBase item1 = new InventoryItemBase(); item1.Name = itemName; item1.AssetID = asset1.FullID; item1.ID = item1Id; InventoryFolderBase objsFolder = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0]; item1.Folder = objsFolder.ID; scene.AddInventoryItem(item1); MemoryStream archiveWriteStream = new MemoryStream(); archiverModule.OnInventoryArchiveSaved += SaveCompleted; mre.Reset(); archiverModule.ArchiveInventory( Guid.NewGuid(), userFirstName, userLastName, "Objects", userPassword, archiveWriteStream); mre.WaitOne(60000, false); // LOAD ITEM MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray()); archiverModule.DearchiveInventory(userFirstName, userLastName, "Scripts", userPassword, archiveReadStream); InventoryItemBase foundItem1 = InventoryArchiveUtils.FindItemByPath( scene.InventoryService, userId, "Scripts/Objects/" + humanEscapedItemName); Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1"); // Assert.That( // foundItem1.CreatorId, Is.EqualTo(userUuid), // "Loaded item non-uuid creator doesn't match that of the loading user"); Assert.That( foundItem1.Name, Is.EqualTo(itemName), "Loaded item name doesn't match saved name"); }
public void TestLoadIarV0_1ExistingUsers() { TestHelper.InMethod(); //log4net.Config.XmlConfigurator.Configure(); SerialiserModule serialiserModule = new SerialiserModule(); InventoryArchiverModule archiverModule = new InventoryArchiverModule(true); // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene Scene scene = SceneSetupHelpers.SetupScene("inventory"); SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); UserProfileTestUtils.CreateUserWithInventory(scene, m_ua1, "meowfood"); UserProfileTestUtils.CreateUserWithInventory(scene, m_ua2, "hampshire"); archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "/", "meowfood", m_iarStream); InventoryItemBase foundItem1 = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_ua1.PrincipalID, m_item1Name); Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1"); // We have to disable this check since loaded items that did find users via OSPA resolution are now only storing the // UUID, not the OSPA itself. // Assert.That( // foundItem1.CreatorId, Is.EqualTo(item1.CreatorId), // "Loaded item non-uuid creator doesn't match original"); Assert.That( foundItem1.CreatorId, Is.EqualTo(m_ua2.PrincipalID.ToString()), "Loaded item non-uuid creator doesn't match original"); Assert.That( foundItem1.CreatorIdAsUuid, Is.EqualTo(m_ua2.PrincipalID), "Loaded item uuid creator doesn't match original"); Assert.That(foundItem1.Owner, Is.EqualTo(m_ua1.PrincipalID), "Loaded item owner doesn't match inventory reciever"); // Now try loading to a root child folder UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, m_ua1.PrincipalID, "xA"); MemoryStream archiveReadStream = new MemoryStream(m_iarStream.ToArray()); archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "xA", "meowfood", archiveReadStream); InventoryItemBase foundItem2 = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_ua1.PrincipalID, "xA/" + m_item1Name); Assert.That(foundItem2, Is.Not.Null, "Didn't find loaded item 2"); // Now try loading to a more deeply nested folder UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, m_ua1.PrincipalID, "xB/xC"); archiveReadStream = new MemoryStream(archiveReadStream.ToArray()); archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "xB/xC", "meowfood", archiveReadStream); InventoryItemBase foundItem3 = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_ua1.PrincipalID, "xB/xC/" + m_item1Name); Assert.That(foundItem3, Is.Not.Null, "Didn't find loaded item 3"); }
public void TestLoadIarPathStartsWithSlash() { TestHelper.InMethod(); // log4net.Config.XmlConfigurator.Configure(); SerialiserModule serialiserModule = new SerialiserModule(); InventoryArchiverModule archiverModule = new InventoryArchiverModule(true); Scene scene = SceneSetupHelpers.SetupScene("inventory"); SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); UserProfileTestUtils.CreateUserWithInventory(scene, m_ua1, "password"); archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "/Objects", "password", m_iarStream); InventoryItemBase foundItem1 = InventoryArchiveUtils.FindItemByPath( scene.InventoryService, m_ua1.PrincipalID, "/Objects/" + m_item1Name); Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1 in TestLoadIarFolderStartsWithSlash()"); }
/// <summary> /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where /// no account exists with the creator name /// </summary> /// Disabled since temporary profiles have not yet been implemented. //[Test] public void TestLoadIarV0_1TempProfiles() { TestHelper.InMethod(); //log4net.Config.XmlConfigurator.Configure(); string userFirstName = "Dennis"; string userLastName = "Menace"; UUID userUuid = UUID.Parse("00000000-0000-0000-0000-000000000aaa"); string user2FirstName = "Walter"; string user2LastName = "Mitty"; string itemName = "b.lsl"; string archiveItemName = InventoryArchiveWriteRequest.CreateArchiveItemName(itemName, UUID.Random()); MemoryStream archiveWriteStream = new MemoryStream(); TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream); InventoryItemBase item1 = new InventoryItemBase(); item1.Name = itemName; item1.AssetID = UUID.Random(); item1.GroupID = UUID.Random(); item1.CreatorId = OspResolver.MakeOspa(user2FirstName, user2LastName); item1.Owner = UUID.Zero; string item1FileName = string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItemName); tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1)); tar.Close(); MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray()); SerialiserModule serialiserModule = new SerialiserModule(); InventoryArchiverModule archiverModule = new InventoryArchiverModule(true); // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene Scene scene = SceneSetupHelpers.SetupScene(); IUserAdminService userAdminService = scene.CommsManager.UserAdminService; SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); userAdminService.AddUser( userFirstName, userLastName, "meowfood", String.Empty, 1000, 1000, userUuid); archiverModule.DearchiveInventory(userFirstName, userLastName, "/", "troll", archiveReadStream); // Check that a suitable temporary user profile has been created. UserProfileData user2Profile = scene.CommsManager.UserService.GetUserProfile( OspResolver.HashName(user2FirstName + " " + user2LastName)); Assert.That(user2Profile, Is.Not.Null); Assert.That(user2Profile.FirstName == user2FirstName); Assert.That(user2Profile.SurName == user2LastName); CachedUserInfo userInfo = scene.CommsManager.UserProfileCacheService.GetUserDetails(userFirstName, userLastName); userInfo.OnInventoryReceived += InventoryReceived; lock (this) { userInfo.FetchInventory(); Monitor.Wait(this, 60000); } InventoryItemBase foundItem = userInfo.RootFolder.FindItemByPath(itemName); Assert.That(foundItem.CreatorId, Is.EqualTo(item1.CreatorId)); Assert.That( foundItem.CreatorIdAsUuid, Is.EqualTo(OspResolver.HashName(user2FirstName + " " + user2LastName))); Assert.That(foundItem.Owner, Is.EqualTo(userUuid)); Console.WriteLine("### Successfully completed {0} ###", MethodBase.GetCurrentMethod()); }
public void TestLoadIarV0_1ExistingUsers() { TestHelper.InMethod(); //log4net.Config.XmlConfigurator.Configure(); string userFirstName = "Mr"; string userLastName = "Tiddles"; UUID userUuid = UUID.Parse("00000000-0000-0000-0000-000000000555"); string userItemCreatorFirstName = "Lord"; string userItemCreatorLastName = "Lucan"; UUID userItemCreatorUuid = UUID.Parse("00000000-0000-0000-0000-000000000666"); string item1Name = "b.lsl"; string archiveItemName = InventoryArchiveWriteRequest.CreateArchiveItemName(item1Name, UUID.Random()); MemoryStream archiveWriteStream = new MemoryStream(); TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream); InventoryItemBase item1 = new InventoryItemBase(); item1.Name = item1Name; item1.AssetID = UUID.Random(); item1.GroupID = UUID.Random(); item1.CreatorId = OspResolver.MakeOspa(userItemCreatorFirstName, userItemCreatorLastName); //item1.CreatorId = userUuid.ToString(); //item1.CreatorId = "00000000-0000-0000-0000-000000000444"; item1.Owner = UUID.Zero; string item1FileName = string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItemName); tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1)); tar.Close(); MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray()); SerialiserModule serialiserModule = new SerialiserModule(); InventoryArchiverModule archiverModule = new InventoryArchiverModule(true); // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene Scene scene = SceneSetupHelpers.SetupScene("inventory"); IUserAdminService userAdminService = scene.CommsManager.UserAdminService; SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); userAdminService.AddUser( userFirstName, userLastName, "meowfood", String.Empty, 1000, 1000, userUuid); userAdminService.AddUser( userItemCreatorFirstName, userItemCreatorLastName, "hampshire", String.Empty, 1000, 1000, userItemCreatorUuid); archiverModule.DearchiveInventory(userFirstName, userLastName, "/", "meowfood", archiveReadStream); CachedUserInfo userInfo = scene.CommsManager.UserProfileCacheService.GetUserDetails(userFirstName, userLastName); InventoryItemBase foundItem1 = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userInfo.UserProfile.ID, item1Name); Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1"); // We have to disable this check since loaded items that did find users via OSPA resolution are now only storing the // UUID, not the OSPA itself. // Assert.That( // foundItem1.CreatorId, Is.EqualTo(item1.CreatorId), // "Loaded item non-uuid creator doesn't match original"); Assert.That( foundItem1.CreatorId, Is.EqualTo(userItemCreatorUuid.ToString()), "Loaded item non-uuid creator doesn't match original"); Assert.That( foundItem1.CreatorIdAsUuid, Is.EqualTo(userItemCreatorUuid), "Loaded item uuid creator doesn't match original"); Assert.That(foundItem1.Owner, Is.EqualTo(userUuid), "Loaded item owner doesn't match inventory reciever"); // Now try loading to a root child folder UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, userInfo.UserProfile.ID, "xA"); archiveReadStream = new MemoryStream(archiveReadStream.ToArray()); archiverModule.DearchiveInventory(userFirstName, userLastName, "xA", "meowfood", archiveReadStream); InventoryItemBase foundItem2 = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userInfo.UserProfile.ID, "xA/" + item1Name); Assert.That(foundItem2, Is.Not.Null, "Didn't find loaded item 2"); // Now try loading to a more deeply nested folder UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, userInfo.UserProfile.ID, "xB/xC"); archiveReadStream = new MemoryStream(archiveReadStream.ToArray()); archiverModule.DearchiveInventory(userFirstName, userLastName, "xB/xC", "meowfood", archiveReadStream); InventoryItemBase foundItem3 = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userInfo.UserProfile.ID, "xB/xC/" + item1Name); Assert.That(foundItem3, Is.Not.Null, "Didn't find loaded item 3"); }
/// <summary> /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where /// an account exists with the creator name. /// </summary> //[Test] public void TestLoadIarV0_1ExistingUsers() { TestHelper.InMethod(); log4net.Config.XmlConfigurator.Configure(); string userFirstName = "Mr"; string userLastName = "Tiddles"; UUID userUuid = UUID.Parse("00000000-0000-0000-0000-000000000555"); string userItemCreatorFirstName = "Lord"; string userItemCreatorLastName = "Lucan"; UUID userItemCreatorUuid = UUID.Parse("00000000-0000-0000-0000-000000000666"); string itemName = "b.lsl"; string archiveItemName = string.Format("{0}{1}{2}", itemName, "_", UUID.Random()); MemoryStream archiveWriteStream = new MemoryStream(); TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream); InventoryItemBase item1 = new InventoryItemBase(); item1.Name = itemName; item1.AssetID = UUID.Random(); item1.GroupID = UUID.Random(); item1.CreatorId = OspResolver.MakeOspa(userItemCreatorFirstName, userItemCreatorLastName); //item1.CreatorId = userUuid.ToString(); //item1.CreatorId = "00000000-0000-0000-0000-000000000444"; item1.Owner = UUID.Zero; string item1FileName = string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItemName); tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1)); tar.Close(); MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray()); SerialiserModule serialiserModule = new SerialiserModule(); InventoryArchiverModule archiverModule = new InventoryArchiverModule(); // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene Scene scene = SceneSetupHelpers.SetupScene(); IUserAdminService userAdminService = scene.CommsManager.UserAdminService; SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); userAdminService.AddUser( userFirstName, userLastName, "meowfood", String.Empty, 1000, 1000, userUuid); userAdminService.AddUser( userItemCreatorFirstName, userItemCreatorLastName, "hampshire", String.Empty, 1000, 1000, userItemCreatorUuid); archiverModule.DearchiveInventory(userFirstName, userLastName, "/", archiveReadStream); CachedUserInfo userInfo = scene.CommsManager.UserProfileCacheService.GetUserDetails(userFirstName, userLastName); //userInfo.FetchInventory(); /* for (int i = 0 ; i < 50 ; i++) { if (userInfo.HasReceivedInventory == true) break; Thread.Sleep(200); } Assert.That(userInfo.HasReceivedInventory, Is.True, "FetchInventory timed out (10 seconds)"); */ InventoryItemBase foundItem = userInfo.RootFolder.FindItemByPath(itemName); Assert.That(foundItem, Is.Not.Null, "Didn't find loaded item"); Assert.That( foundItem.CreatorId, Is.EqualTo(item1.CreatorId), "Loaded item non-uuid creator doesn't match original"); Assert.That( foundItem.CreatorIdAsUuid, Is.EqualTo(userItemCreatorUuid), "Loaded item uuid creator doesn't match original"); Assert.That(foundItem.Owner, Is.EqualTo(userUuid), "Loaded item owner doesn't match inventory reciever"); }
public void TestLoadIarV0p1ExistingUsers() { Assert.Ignore(); TestHelper.InMethod(); Console.WriteLine("Started {0}", MethodBase.GetCurrentMethod()); //log4net.Config.XmlConfigurator.Configure(); string userFirstName = "Mr"; string userLastName = "Tiddles"; UUID userUuid = UUID.Parse("00000000-0000-0000-0000-000000000555"); string user2FirstName = "Lord"; string user2LastName = "Lucan"; UUID user2Uuid = UUID.Parse("00000000-0000-0000-0000-000000000666"); string itemName = "b.lsl"; string archiveItemName = string.Format("{0}{1}{2}", itemName, "_", UUID.Random()); MemoryStream archiveWriteStream = new MemoryStream(); TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream); InventoryItemBase item1 = new InventoryItemBase(); item1.Name = itemName; item1.AssetID = UUID.Random(); item1.GroupID = UUID.Random(); item1.CreatorId = OspResolver.MakeOspa(user2FirstName, user2LastName); //item1.CreatorId = userUuid.ToString(); //item1.CreatorId = "00000000-0000-0000-0000-000000000444"; item1.Owner = UUID.Zero; string item1FileName = string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItemName); tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1)); tar.Close(); MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray()); SerialiserModule serialiserModule = new SerialiserModule(); InventoryArchiverModule archiverModule = new InventoryArchiverModule(); // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene Scene scene = SceneSetupHelpers.SetupScene(); IUserAdminService userAdminService = scene.CommsManager.UserAdminService; SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); userAdminService.AddUser( userFirstName, userLastName, "meowfood", String.Empty, 1000, 1000, userUuid); userAdminService.AddUser( user2FirstName, user2LastName, "hampshire", String.Empty, 1000, 1000, user2Uuid); archiverModule.DearchiveInventory(userFirstName, userLastName, "/", archiveReadStream); CachedUserInfo userInfo = scene.CommsManager.UserProfileCacheService.GetUserDetails(userFirstName, userLastName); InventoryItemBase foundItem = userInfo.RootFolder.FindItemByPath(itemName); Assert.That(foundItem.CreatorId, Is.EqualTo(item1.CreatorId)); Assert.That(foundItem.CreatorIdAsUuid, Is.EqualTo(user2Uuid)); Assert.That(foundItem.Owner, Is.EqualTo(userUuid)); Console.WriteLine("Successfully completed {0}", MethodBase.GetCurrentMethod()); }