ArchiveInventory() public method

public ArchiveInventory ( System.Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream ) : bool
id System.Guid
firstName string
lastName string
invPath string
pass string
saveStream Stream
return bool
        protected void ConstructDefaultIarBytesForTestLoad()
        {
//            log4net.Config.XmlConfigurator.Configure();
            
            InventoryArchiverModule archiverModule = new InventoryArchiverModule();
            Scene scene = SceneSetupHelpers.SetupScene();
            SceneSetupHelpers.SetupSceneModules(scene, archiverModule);            
            
            UserProfileTestUtils.CreateUserWithInventory(scene, m_uaLL1, "hampshire");

            MemoryStream archiveWriteStream = new MemoryStream();
            
            // Create scene object asset
            UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
            SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, ownerId, "Ray Gun Object", 0x50);         

            UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
            AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
            scene.AssetService.Store(asset1);            

            // Create scene object item
            InventoryItemBase item1 = new InventoryItemBase();
            item1.Name = m_item1Name;
            item1.ID = UUID.Parse("00000000-0000-0000-0000-000000000020");            
            item1.AssetID = asset1.FullID;
            item1.GroupID = UUID.Random();
            item1.CreatorIdAsUuid = m_uaLL1.PrincipalID;
            item1.Owner = m_uaLL1.PrincipalID;
            item1.Folder = scene.InventoryService.GetRootFolder(m_uaLL1.PrincipalID).ID;            
            scene.AddInventoryItem(item1);
            
            // Create coalesced objects asset
            SceneObjectGroup cobj1 = SceneSetupHelpers.CreateSceneObject(1, m_uaLL1.PrincipalID, "Object1", 0x120);
            cobj1.AbsolutePosition = new Vector3(15, 30, 45);
            
            SceneObjectGroup cobj2 = SceneSetupHelpers.CreateSceneObject(1, m_uaLL1.PrincipalID, "Object2", 0x140);
            cobj2.AbsolutePosition = new Vector3(25, 50, 75);               
            
            CoalescedSceneObjects coa = new CoalescedSceneObjects(m_uaLL1.PrincipalID, cobj1, cobj2);
            
            AssetBase coaAsset = AssetHelpers.CreateAsset(0x160, coa);
            scene.AssetService.Store(coaAsset);            
            
            // Create coalesced objects inventory item
            InventoryItemBase coaItem = new InventoryItemBase();
            coaItem.Name = m_coaItemName;
            coaItem.ID = UUID.Parse("00000000-0000-0000-0000-000000000180");            
            coaItem.AssetID = coaAsset.FullID;
            coaItem.GroupID = UUID.Random();
            coaItem.CreatorIdAsUuid = m_uaLL1.PrincipalID;
            coaItem.Owner = m_uaLL1.PrincipalID;
            coaItem.Folder = scene.InventoryService.GetRootFolder(m_uaLL1.PrincipalID).ID;            
            scene.AddInventoryItem(coaItem);            
            
            archiverModule.ArchiveInventory(
                Guid.NewGuid(), m_uaLL1.FirstName, m_uaLL1.LastName, "/*", "hampshire", archiveWriteStream);            
            
            m_iarStreamBytes = archiveWriteStream.ToArray();
        }
        public void TestSaveItemToIarV0_1()
        {
            TestHelper.InMethod();
//            log4net.Config.XmlConfigurator.Configure();

            InventoryArchiverModule archiverModule = new InventoryArchiverModule(true);

            Scene scene = SceneSetupHelpers.SetupScene("Inventory");
            SceneSetupHelpers.SetupSceneModules(scene, archiverModule);

            // Create user
            string userFirstName = "Jock";
            string userLastName = "Stirrup";
            string userPassword = "******";
            UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
            UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, userPassword);
            
            // Create asset
            SceneObjectGroup object1;
            SceneObjectPart part1;
            {
                string partName = "My Little Dog Object";
                UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
                PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
                Vector3 groupPosition = new Vector3(10, 20, 30);
                Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
                Vector3 offsetPosition = new Vector3(5, 10, 15);

                part1
                    = new SceneObjectPart(
                        ownerId, shape, groupPosition, rotationOffset, offsetPosition);
                part1.Name = partName;

                object1 = new SceneObjectGroup(part1);
                scene.AddNewSceneObject(object1, false);
            }

            UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
            AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
            scene.AssetService.Store(asset1);

            // Create item
            UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
            string item1Name = "My Little Dog";
            InventoryItemBase item1 = new InventoryItemBase();
            item1.Name = item1Name;
            item1.AssetID = asset1.FullID;
            item1.ID = item1Id;
            InventoryFolderBase objsFolder 
                = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0];
            item1.Folder = objsFolder.ID;
            scene.AddInventoryItem(item1);

            MemoryStream archiveWriteStream = new MemoryStream();
            archiverModule.OnInventoryArchiveSaved += SaveCompleted;

            mre.Reset();
            archiverModule.ArchiveInventory(
                Guid.NewGuid(), userFirstName, userLastName, "Objects/" + item1Name, userPassword, archiveWriteStream);
            mre.WaitOne(60000, false);

            byte[] archive = archiveWriteStream.ToArray();
            MemoryStream archiveReadStream = new MemoryStream(archive);
            TarArchiveReader tar = new TarArchiveReader(archiveReadStream);

            //bool gotControlFile = false;
            bool gotObject1File = false;
            //bool gotObject2File = false;
            string expectedObject1FileName = InventoryArchiveWriteRequest.CreateArchiveItemName(item1);
            string expectedObject1FilePath = string.Format(
                "{0}{1}",
                ArchiveConstants.INVENTORY_PATH,
                expectedObject1FileName);

            string filePath;
            TarArchiveReader.TarEntryType tarEntryType;

//            Console.WriteLine("Reading archive");
            
            while (tar.ReadEntry(out filePath, out tarEntryType) != null)
            {
                Console.WriteLine("Got {0}", filePath);

//                if (ArchiveConstants.CONTROL_FILE_PATH == filePath)
//                {
//                    gotControlFile = true;
//                }
                
                if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH) && filePath.EndsWith(".xml"))
                {
//                    string fileName = filePath.Remove(0, "Objects/".Length);
//
//                    if (fileName.StartsWith(part1.Name))
//                    {
                        Assert.That(expectedObject1FilePath, Is.EqualTo(filePath));
                        gotObject1File = true;
//                    }
//                    else if (fileName.StartsWith(part2.Name))
//                    {
//                        Assert.That(fileName, Is.EqualTo(expectedObject2FileName));
//                        gotObject2File = true;
//                    }
                }
            }

//            Assert.That(gotControlFile, Is.True, "No control file in archive");
            Assert.That(gotObject1File, Is.True, "No item1 file in archive");
//            Assert.That(gotObject2File, Is.True, "No object2 file in archive");

            // TODO: Test presence of more files and contents of files.
        }
        public void TestIarV0_1WithEscapedChars()
        {
            TestHelper.InMethod();
//            log4net.Config.XmlConfigurator.Configure();

            string itemName = "You & you are a mean/man/";
            string humanEscapedItemName = @"You & you are a mean\/man\/";
            string userPassword = "******";

            InventoryArchiverModule archiverModule = new InventoryArchiverModule(true);

            Scene scene = SceneSetupHelpers.SetupScene("Inventory");
            SceneSetupHelpers.SetupSceneModules(scene, archiverModule);

            // Create user
            string userFirstName = "Jock";
            string userLastName = "Stirrup";
            UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
            UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, "meowfood");
            
            // Create asset
            SceneObjectGroup object1;
            SceneObjectPart part1;
            {
                string partName = "part name";
                UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
                PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
                Vector3 groupPosition = new Vector3(10, 20, 30);
                Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
                Vector3 offsetPosition = new Vector3(5, 10, 15);

                part1
                    = new SceneObjectPart(
                        ownerId, shape, groupPosition, rotationOffset, offsetPosition);
                part1.Name = partName;

                object1 = new SceneObjectGroup(part1);
                scene.AddNewSceneObject(object1, false);
            }

            UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
            AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
            scene.AssetService.Store(asset1);

            // Create item
            UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
            InventoryItemBase item1 = new InventoryItemBase();
            item1.Name = itemName;
            item1.AssetID = asset1.FullID;
            item1.ID = item1Id;
            InventoryFolderBase objsFolder 
                = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0];
            item1.Folder = objsFolder.ID;
            scene.AddInventoryItem(item1);

            MemoryStream archiveWriteStream = new MemoryStream();
            archiverModule.OnInventoryArchiveSaved += SaveCompleted;

            mre.Reset();
            archiverModule.ArchiveInventory(
                Guid.NewGuid(), userFirstName, userLastName, "Objects", userPassword, archiveWriteStream);
            mre.WaitOne(60000, false);

            // LOAD ITEM
            MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
            
            archiverModule.DearchiveInventory(userFirstName, userLastName, "Scripts", userPassword, archiveReadStream);

            InventoryItemBase foundItem1
                = InventoryArchiveUtils.FindItemByPath(
                    scene.InventoryService, userId, "Scripts/Objects/" + humanEscapedItemName);
            
            Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
//            Assert.That(
//                foundItem1.CreatorId, Is.EqualTo(userUuid), 
//                "Loaded item non-uuid creator doesn't match that of the loading user");
            Assert.That(
                foundItem1.Name, Is.EqualTo(itemName), 
                "Loaded item name doesn't match saved name");
        }
        /// <summary>
        /// Test saving a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet).
        /// </summary>
        //[Test]
        public void TestSaveIarV0_1()
        {
            TestHelper.InMethod();
            log4net.Config.XmlConfigurator.Configure();

            InventoryArchiverModule archiverModule = new InventoryArchiverModule();

            Scene scene = SceneSetupHelpers.SetupScene("");
            SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
            CommunicationsManager cm = scene.CommsManager;

            // Create user
            string userFirstName = "Jock";
            string userLastName = "Stirrup";
            UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
            CachedUserInfo userInfo;

            lock (this)
            {
                userInfo 
                    = UserProfileTestUtils.CreateUserWithInventory(
                        cm, userFirstName, userLastName, userId, InventoryReceived);
                Monitor.Wait(this, 60000);
            }

            /*
            cm.UserAdminService.AddUser(userFirstName, userLastName, string.Empty, string.Empty, 1000, 1000, userId);
            CachedUserInfo userInfo = cm.UserProfileCacheService.GetUserDetails(userId, InventoryReceived);
            userInfo.FetchInventory();
            for (int i = 0 ; i < 50 ; i++)
            {
                if (userInfo.HasReceivedInventory == true)
                    break;
                Thread.Sleep(200);
            }
            Assert.That(userInfo.HasReceivedInventory, Is.True, "FetchInventory timed out (10 seconds)");
            */

            // Create asset
            SceneObjectGroup object1;
            SceneObjectPart part1;
            {
                string partName = "My Little Dog Object";
                UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
                PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
                Vector3 groupPosition = new Vector3(10, 20, 30);
                Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
                Vector3 offsetPosition = new Vector3(5, 10, 15);

                part1
                    = new SceneObjectPart(
                        ownerId, shape, groupPosition, rotationOffset, offsetPosition);
                part1.Name = partName;

                object1 = new SceneObjectGroup(part1);
                scene.AddNewSceneObject(object1, false);
            }

            UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
            AssetBase asset1 = new AssetBase();
            asset1.FullID = asset1Id;
            asset1.Data = Encoding.ASCII.GetBytes(SceneObjectSerializer.ToXml2Format(object1));
            scene.AssetService.Store(asset1);

            // Create item
            UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
            InventoryItemBase item1 = new InventoryItemBase();
            item1.Name = "My Little Dog";
            item1.AssetID = asset1.FullID;
            item1.ID = item1Id;
            item1.Folder = userInfo.RootFolder.FindFolderByPath("Objects").ID;
            scene.AddInventoryItem(userId, item1);

            MemoryStream archiveWriteStream = new MemoryStream();
            archiverModule.OnInventoryArchiveSaved += SaveCompleted;

            lock (this)
            {
                archiverModule.ArchiveInventory(userFirstName, userLastName, "Objects", archiveWriteStream);
                Monitor.Wait(this, 60000);
            }

            byte[] archive = archiveWriteStream.ToArray();
            MemoryStream archiveReadStream = new MemoryStream(archive);
            TarArchiveReader tar = new TarArchiveReader(archiveReadStream);

            InventoryFolderImpl objectsFolder = userInfo.RootFolder.FindFolderByPath("Objects");

            //bool gotControlFile = false;
            bool gotObject1File = false;
            //bool gotObject2File = false;
            string expectedObject1FilePath = string.Format(
                "{0}{1}/{2}_{3}.xml",
                ArchiveConstants.INVENTORY_PATH,
                string.Format(
                    "Objects{0}{1}", ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR, objectsFolder.ID),
                item1.Name,
                item1Id);

//            string expectedObject2FileName = string.Format(
//                "{0}_{1:000}-{2:000}-{3:000}__{4}.xml",
//                part2.Name,
//                Math.Round(part2.GroupPosition.X), Math.Round(part2.GroupPosition.Y), Math.Round(part2.GroupPosition.Z),
//                part2.UUID);

            string filePath;
            TarArchiveReader.TarEntryType tarEntryType;

            Console.WriteLine("Reading archive");
            
            while (tar.ReadEntry(out filePath, out tarEntryType) != null)
            {
                Console.WriteLine("Got {0}", filePath);

//                if (ArchiveConstants.CONTROL_FILE_PATH == filePath)
//                {
//                    gotControlFile = true;
//                }
                
                if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH) && filePath.EndsWith(".xml"))
                {
//                    string fileName = filePath.Remove(0, "Objects/".Length);
//
//                    if (fileName.StartsWith(part1.Name))
//                    {
                        Assert.That(filePath, Is.EqualTo(expectedObject1FilePath));
                        gotObject1File = true;
//                    }
//                    else if (fileName.StartsWith(part2.Name))
//                    {
//                        Assert.That(fileName, Is.EqualTo(expectedObject2FileName));
//                        gotObject2File = true;
//                    }
                }
            }

//            Assert.That(gotControlFile, Is.True, "No control file in archive");
            Assert.That(gotObject1File, Is.True, "No item1 file in archive");
//            Assert.That(gotObject2File, Is.True, "No object2 file in archive");

            // TODO: Test presence of more files and contents of files.
        }