public void LogicTick(TimeInterval time) { _stateMachine.Update(time); if (CurrentTarget != null && CurrentTarget.IsDestroyed) { CurrentTarget = null; } }
public void LogicTick(TimeSpan currentTime) { _stateMachine.Update(currentTime); }
public void LogicTick(TimeInterval time) { _stateMachine.Update(time); if (CurrentTarget != null && CurrentTarget.IsDestroyed) { CurrentTarget = null; } }
public void LogicTick(TimeSpan currentTime) { _stateMachine.Update(currentTime); }