// // C++: void drawMatches(Mat img1, vector_KeyPoint keypoints1, Mat img2, vector_KeyPoint keypoints2, vector_DMatch matches1to2, Mat outImg, Scalar matchColor = Scalar::all(-1), Scalar singlePointColor = Scalar::all(-1), vector_char matchesMask = std::vector<char>(), int flags = 0) // //javadoc: drawMatches(img1, keypoints1, img2, keypoints2, matches1to2, outImg, matchColor, singlePointColor, matchesMask, flags) public static void drawMatches(Mat img1, MatOfKeyPoint keypoints1, Mat img2, MatOfKeyPoint keypoints2, MatOfDMatch matches1to2, Mat outImg, Scalar matchColor, Scalar singlePointColor, MatOfByte matchesMask, int flags) { if (img1 != null) { img1.ThrowIfDisposed(); } if (keypoints1 != null) { keypoints1.ThrowIfDisposed(); } if (img2 != null) { img2.ThrowIfDisposed(); } if (keypoints2 != null) { keypoints2.ThrowIfDisposed(); } if (matches1to2 != null) { matches1to2.ThrowIfDisposed(); } if (outImg != null) { outImg.ThrowIfDisposed(); } if (matchesMask != null) { matchesMask.ThrowIfDisposed(); } #if UNITY_PRO_LICENSE || ((UNITY_ANDROID || UNITY_IOS) && !UNITY_EDITOR) || UNITY_5 Mat keypoints1_mat = keypoints1; Mat keypoints2_mat = keypoints2; Mat matches1to2_mat = matches1to2; Mat matchesMask_mat = matchesMask; features2d_Features2d_drawMatches_10(img1.nativeObj, keypoints1_mat.nativeObj, img2.nativeObj, keypoints2_mat.nativeObj, matches1to2_mat.nativeObj, outImg.nativeObj, matchColor.val[0], matchColor.val[1], matchColor.val[2], matchColor.val[3], singlePointColor.val[0], singlePointColor.val[1], singlePointColor.val[2], singlePointColor.val[3], matchesMask_mat.nativeObj, flags); return; #else return; #endif }
// // C++: void drawKeypoints(Mat image, vector_KeyPoint keypoints, Mat outImage, Scalar color = Scalar::all(-1), int flags = 0) // //javadoc: drawKeypoints(image, keypoints, outImage, color, flags) public static void drawKeypoints(Mat image, MatOfKeyPoint keypoints, Mat outImage, Scalar color, int flags) { if (image != null) { image.ThrowIfDisposed(); } if (keypoints != null) { keypoints.ThrowIfDisposed(); } if (outImage != null) { outImage.ThrowIfDisposed(); } #if UNITY_PRO_LICENSE || ((UNITY_ANDROID || UNITY_IOS) && !UNITY_EDITOR) || UNITY_5 Mat keypoints_mat = keypoints; features2d_Features2d_drawKeypoints_10(image.nativeObj, keypoints_mat.nativeObj, outImage.nativeObj, color.val[0], color.val[1], color.val[2], color.val[3], flags); return; #else return; #endif }
public Scalar mul(Scalar it) { return(mul(it, 1)); }
// // C++: void drawMatches(Mat img1, vector_KeyPoint keypoints1, Mat img2, vector_KeyPoint keypoints2, vector_vector_DMatch matches1to2, Mat outImg, Scalar matchColor = Scalar::all(-1), Scalar singlePointColor = Scalar::all(-1), vector_vector_char matchesMask = std::vector<std::vector<char> >(), int flags = 0) // //javadoc: drawMatches(img1, keypoints1, img2, keypoints2, matches1to2, outImg, matchColor, singlePointColor, matchesMask, flags) public static void drawMatches2(Mat img1, MatOfKeyPoint keypoints1, Mat img2, MatOfKeyPoint keypoints2, List <MatOfDMatch> matches1to2, Mat outImg, Scalar matchColor, Scalar singlePointColor, List <MatOfByte> matchesMask, int flags) { if (img1 != null) { img1.ThrowIfDisposed(); } if (keypoints1 != null) { keypoints1.ThrowIfDisposed(); } if (img2 != null) { img2.ThrowIfDisposed(); } if (keypoints2 != null) { keypoints2.ThrowIfDisposed(); } if (outImg != null) { outImg.ThrowIfDisposed(); } #if UNITY_PRO_LICENSE || ((UNITY_ANDROID || UNITY_IOS) && !UNITY_EDITOR) || UNITY_5 Mat keypoints1_mat = keypoints1; Mat keypoints2_mat = keypoints2; List <Mat> matches1to2_tmplm = new List <Mat>((matches1to2 != null) ? matches1to2.Count : 0); Mat matches1to2_mat = Converters.vector_vector_DMatch_to_Mat(matches1to2, matches1to2_tmplm); List <Mat> matchesMask_tmplm = new List <Mat>((matchesMask != null) ? matchesMask.Count : 0); Mat matchesMask_mat = Converters.vector_vector_char_to_Mat(matchesMask, matchesMask_tmplm); features2d_Features2d_drawMatches2_10(img1.nativeObj, keypoints1_mat.nativeObj, img2.nativeObj, keypoints2_mat.nativeObj, matches1to2_mat.nativeObj, outImg.nativeObj, matchColor.val[0], matchColor.val[1], matchColor.val[2], matchColor.val[3], singlePointColor.val[0], singlePointColor.val[1], singlePointColor.val[2], singlePointColor.val[3], matchesMask_mat.nativeObj, flags); return; #else return; #endif }
public Scalar mul(Scalar it, double scale) { return(new Scalar(val [0] * it.val [0] * scale, val [1] * it.val [1] * scale, val [2] * it.val [2] * scale, val [3] * it.val [3] * scale)); }