void DoProcess() { if (!(owner.Value is OpenCVForUnityPlayMakerActions.TonemapDrago)) { LogError("owner is not initialized. Add Action \"newTonemapDrago\"."); return; } OpenCVForUnity.PhotoModule.TonemapDrago wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.TonemapDrago, OpenCVForUnity.PhotoModule.TonemapDrago>(owner); wrapped_owner.setBias(bias.Value); }
public TonemapDrago(OpenCVForUnity.PhotoModule.TonemapDrago nativeObj) : base(nativeObj) { }