Esempio n. 1
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        public void OnVehicleEnterSpecVol(SpecialVolume volume, Vehicle vehicle)
        {
            int currentVolumeId = vehicle.CurrentSpecialVolume.Count == 0 ? -1 : vehicle.CurrentSpecialVolume.Peek().Id;

            GameConsole.WriteEvent("Enter specvol - " + vehicle.CurrentSpecialVolume.Count);

            if (currentVolumeId != volume.Id)
            {
                volume.Enter(vehicle);
            }
            vehicle.CurrentSpecialVolume.Push(volume);
        }
Esempio n. 2
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 public SpecialVolume Copy()
 {
     SpecialVolume vol2 = new SpecialVolume();
     vol2.Id = Id;
     vol2.Gravity = Gravity;
     vol2.Viscosity = Viscosity;
     vol2.CarDamagePerMs = CarDamagePerMs;
     vol2.PedDamagePerMs = PedDamagePerMs;
     vol2.CameraEffectIndex = CameraEffectIndex;
     vol2.SkyColor = SkyColor;
     vol2.EntrySoundId = EntrySoundId;
     vol2.ExitSoundId = ExitSoundId;
     vol2.EngineSoundIndex = EngineSoundIndex;
     vol2.MaterialIndex = MaterialIndex;
     vol2.WindscreenMaterial = WindscreenMaterial;
     return vol2;
 }
Esempio n. 3
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        public SpecialVolume Copy()
        {
            SpecialVolume vol2 = new SpecialVolume();

            vol2.Id                 = Id;
            vol2.Gravity            = Gravity;
            vol2.Viscosity          = Viscosity;
            vol2.CarDamagePerMs     = CarDamagePerMs;
            vol2.PedDamagePerMs     = PedDamagePerMs;
            vol2.CameraEffectIndex  = CameraEffectIndex;
            vol2.SkyColor           = SkyColor;
            vol2.EntrySoundId       = EntrySoundId;
            vol2.ExitSoundId        = ExitSoundId;
            vol2.EngineSoundIndex   = EngineSoundIndex;
            vol2.MaterialIndex      = MaterialIndex;
            vol2.WindscreenMaterial = WindscreenMaterial;
            return(vol2);
        }
Esempio n. 4
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        public void OnVehicleExitSpecVol(SpecialVolume exitedVolume, Vehicle vehicle)
        {
            SpecialVolume vol     = vehicle.CurrentSpecialVolume.Pop();
            SpecialVolume nextVol = vehicle.CurrentSpecialVolume.Count == 0 ? null : vehicle.CurrentSpecialVolume.Peek();

            GameConsole.WriteEvent("Exit specvol - " + vehicle.CurrentSpecialVolume.Count);

            if (nextVol == null)
            {
                //reset
                exitedVolume.Reset(vehicle);
                exitedVolume.Exit(vehicle);
            }
            else if (nextVol.Id != vol.Id)
            {
                nextVol.Enter(vehicle);
                exitedVolume.Exit(vehicle);
            }
        }
Esempio n. 5
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        public void OnVehicleExitSpecVol(SpecialVolume exitedVolume, Vehicle vehicle)
        {
            SpecialVolume vol = vehicle.CurrentSpecialVolume.Pop();
            SpecialVolume nextVol = vehicle.CurrentSpecialVolume.Count == 0 ? null : vehicle.CurrentSpecialVolume.Peek();
            GameConsole.WriteEvent("Exit specvol - " + vehicle.CurrentSpecialVolume.Count);

            if (nextVol == null)
            {
                //reset
                exitedVolume.Reset(vehicle);
                exitedVolume.Exit(vehicle);
            }
            else if (nextVol.Id != vol.Id)
            {
                nextVol.Enter(vehicle);
                exitedVolume.Exit(vehicle);
            }
        }
Esempio n. 6
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        public void OnVehicleEnterSpecVol(SpecialVolume volume, Vehicle vehicle)
        {
            int currentVolumeId = vehicle.CurrentSpecialVolume.Count == 0 ? -1 : vehicle.CurrentSpecialVolume.Peek().Id;
            GameConsole.WriteEvent("Enter specvol - " + vehicle.CurrentSpecialVolume.Count);

            if (currentVolumeId != volume.Id)
            {
                volume.Enter(vehicle);
            }
            vehicle.CurrentSpecialVolume.Push(volume);
        }