// Use this for initialization void Start() { if (HardPointsSources.Length > 0) { Directory.CreateDirectory(Application.dataPath + "/ShipHardPoints"); foreach (GameObject source in HardPointsSources) { HardPoints hardPoints = source.GetComponent <HardPoints>(); if (hardPoints != null) { HardPointsStored hardPointsStored = new HardPointsStored(hardPoints); string path = Application.dataPath + "/ShipHardPoints/" + source.name + ".xml"; XmlSerializer Writer = new XmlSerializer(typeof(HardPointsStored)); FileStream file = File.Create(path); Writer.Serialize(file, hardPointsStored); file.Close(); } } } }
public HardPointsStored(HardPoints hardPoints) { ForeHardPointSets = new HardPointSetStored[hardPoints.foreWeaponHardPoints.Count]; for (int i = 0; i < ForeHardPointSets.Length; i++) { ForeHardPointSets[i] = new HardPointSetStored(hardPoints.foreWeaponHardPoints[i]); } AftHardPointSets = new HardPointSetStored[hardPoints.aftWeaponHardPoints.Count]; for (int i = 0; i < AftHardPointSets.Length; i++) { AftHardPointSets[i] = new HardPointSetStored(hardPoints.aftWeaponHardPoints[i]); } PortHardPointSets = new HardPointSetStored[hardPoints.portWeaponHardPoints.Count]; for (int i = 0; i < PortHardPointSets.Length; i++) { PortHardPointSets[i] = new HardPointSetStored(hardPoints.portWeaponHardPoints[i]); } StarboardHardPointSets = new HardPointSetStored[hardPoints.starboardWeaponHardPoints.Count]; for (int i = 0; i < StarboardHardPointSets.Length; i++) { StarboardHardPointSets[i] = new HardPointSetStored(hardPoints.starboardWeaponHardPoints[i]); } DamagePoints = new Vector3[hardPoints.damageHardPoints.Count]; for (int i = 0; i < DamagePoints.Length; i++) { DamagePoints[i] = hardPoints.damageHardPoints[i].transform.localPosition; } }