Esempio n. 1
0
        public override void Init()
        {
            this.ShouldDraw = false; //Don't draw the player entity itself

            BalanceLevel.OnStateChange += new Action<BalanceLevel.LevelState>(BalanceLevel_OnStateChange);
            GUIManager.PostDrawHUD += new GUIManager.OnDrawHUD(GUIManager_PostDrawHUD);
            StateText = new Text("debug", "WAITING");
            StateText.SetColor(0, 0, 0);
        }