Esempio n. 1
0
        public static void Init()
        {
            ViewPosition = new Vector3(View.Player.Position);

            Cursor = EntManager.Create<ent_cursor>();
            Cursor.Spawn();
            Cursor.SetPos(new Vector3(0, 0, 0));

            Input.LockMouse = false;
            //Cursor.Scale = Vector3.One * 0.25f;

            //Slap some text on the screen
            CurrentModeText = new GUI.Text("debug", "Mode: " + CurrentMode.ToString());
            CurrentModeText.SetPos(Utilities.engine.Width - 200, Utilities.engine.Height - CurrentModeText.GetTextHeight() );
            GUI.GUIManager.PostDrawHUD += new GUI.GUIManager.OnDrawHUD(GUIManager_PostDrawHUD);

            Utilities.engine.Mouse.ButtonDown += new EventHandler<MouseButtonEventArgs>(Mouse_ButtonDown);
            Utilities.engine.Mouse.ButtonUp += new EventHandler<MouseButtonEventArgs>(Mouse_ButtonUp);
            Utilities.engine.Keyboard.KeyDown += new EventHandler<KeyboardKeyEventArgs>(Keyboard_KeyDown);
            View.CalcView += new Action(View_CalcView);

            //Create our GUI stuff, if neccessary
            if (TopControl == null)
            {
                TopControl = GUIManager.Create<Toolbar>();
                TopControl.SetWidth(Utilities.engine.Width);

                ContextMenu dd = TopControl.AddButtonDropDown("File");
                dd.AddButton("Load");
                dd.AddButton("Save").SetEnabled(false);
                dd.AddButton("Exit").OnButtonPress += new Button.OnButtonPressDel(exit_OnButtonPress);

                TopControl.AddButton("Edit");
                Button help = TopControl.AddButton("Help...");
                help.OnButtonPress += new Button.OnButtonPressDel(help_OnButtonPress);

                Button tests = TopControl.AddButton("Panel Tests");
                tests.OnButtonPress += new Button.OnButtonPressDel(tests_OnButtonPress);

            }

            TopControl.IsVisible = true;
        }
Esempio n. 2
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 public Label()
 {
     this.Text = "";
     DrawText = new Text("default", this.Text);
 }
Esempio n. 3
0
 public void SetFont(string font)
 {
     this.DrawText = new Text(font, this.Text);
 }
Esempio n. 4
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        public override void Init()
        {
            this.ShouldDraw = false; //Don't draw the player entity itself

            BalanceLevel.OnStateChange += new Action<BalanceLevel.LevelState>(BalanceLevel_OnStateChange);
            GUIManager.PostDrawHUD += new GUIManager.OnDrawHUD(GUIManager_PostDrawHUD);
            StateText = new Text("debug", "WAITING");
            StateText.SetColor(0, 0, 0);
        }