void PublishStateEvent(int moved, int laserShot, int laserHit, int healthLost) { if (!(OnUpdate == null)) { StatEventArgs tempArgs = new StatEventArgs(moved, laserShot, laserHit, healthLost, var_Health, var_Bomb_Count); OnUpdate(tempArgs); } }
public void UpdateStats(StatEventArgs e) { var_Current_Player_Details.Var_Shots_Hit += e.LaserHit; var_Current_Player_Details.Var_Shots_Taken += e.LaserShot; var_Current_Player_Details.Var_Player_Movement += e.Moved; var_Current_Player_Details.Var_Damage_Taken += e.HealthLost; }
public void UpdateStats(StatEventArgs e) { var_Current_Health = e.CurrentHealth; var_Current_Bombs = e.CurrentBombs; }