public static bool TryCompile(IGL gl, string source, out TesselationEvaluationShader shader, out string errors)
 {
     return(TryCompile(gl, source, ShaderType.TessEvaluationShader, (h, g) => new TesselationEvaluationShader(h, g), out shader, out errors));
 }
 public static bool TryCompile(IGL gl, string source, out TesselationEvaluationShader shader, out string errors)
 {
     return TryCompile(gl, source, ShaderType.TessEvaluationShader, (h, g) => new TesselationEvaluationShader(h, g), out shader, out errors);
 }