public static bool TryCompile(IGL gl, string source, out TesselationEvaluationShader shader, out string errors) { return(TryCompile(gl, source, ShaderType.TessEvaluationShader, (h, g) => new TesselationEvaluationShader(h, g), out shader, out errors)); }
public static bool TryCompile(IGL gl, string source, out TesselationEvaluationShader shader, out string errors) { return TryCompile(gl, source, ShaderType.TessEvaluationShader, (h, g) => new TesselationEvaluationShader(h, g), out shader, out errors); }