private void UnEquipAll() { Hero.UpEquip(); Console.Clear(); UI.DefaultBoxes.DrawInventory(Hero, UI.Grid.Left); UI.Draw.PrintToOutput("All Items UnEquiped"); UI.DefaultBoxes.DrawOptions(new List <string> { "Press any key to return to main menu." }, UI.Grid.Center); UI.Draw.UpdateInputCursor(); Console.ReadKey(); }
private void UnEquip(Type type) { Console.Clear(); UI.DefaultBoxes.DrawInventory(Hero, UI.Grid.Left); if (Hero.UpEquip(type)) { UI.Draw.PrintToOutput("Item UnEquiped."); } else { UI.Draw.PrintToOutput("There was no item to UnEquip.."); } UI.DefaultBoxes.DrawOptions(new List <string> { "Press any key to return to Inventory." }, UI.Grid.Center); UI.Draw.UpdateInputCursor(); Console.ReadKey(); }