Beispiel #1
0
 private void UnEquipAll()
 {
     Hero.UpEquip();
     Console.Clear();
     UI.DefaultBoxes.DrawInventory(Hero, UI.Grid.Left);
     UI.Draw.PrintToOutput("All Items UnEquiped");
     UI.DefaultBoxes.DrawOptions(new List <string>
     {
         "Press any key to return to main menu."
     }, UI.Grid.Center);
     UI.Draw.UpdateInputCursor();
     Console.ReadKey();
 }
Beispiel #2
0
 private void UnEquip(Type type)
 {
     Console.Clear();
     UI.DefaultBoxes.DrawInventory(Hero, UI.Grid.Left);
     if (Hero.UpEquip(type))
     {
         UI.Draw.PrintToOutput("Item UnEquiped.");
     }
     else
     {
         UI.Draw.PrintToOutput("There was no item to UnEquip..");
     }
     UI.DefaultBoxes.DrawOptions(new List <string> {
         "Press any key to return to Inventory."
     }, UI.Grid.Center);
     UI.Draw.UpdateInputCursor();
     Console.ReadKey();
 }