Esempio n. 1
0
        public static void DropShipGroups(IntVec3 dropCenter, Map map, List <ShipBase> shipsToDrop, TravelingShipArrivalAction arrivalAction, bool launchdAsSingleShip = false)
        {
            foreach (ShipBase current in shipsToDrop)
            {
                IntVec3 dropLoc;
                //      if (TryFindShipDropLocationNear(dropCenter, 200, map, out dropLoc, current.def.size))
                //   if (DropCellFinder.TryFindRaidDropCenterClose(out dropLoc, map))
                try
                {
                    dropLoc = dropCenter;
                    if (dropLoc.IsValid && launchdAsSingleShip)
                    {
                        Log.Message("Dropping single Ship");
                    }
                    else
                    {
                        if (!DropShipUtility.TryFindShipDropSpotNear(current, dropCenter, map, out dropLoc, true, true))
                        {
                            DropShipUtility.TryFindShipDropSpotNear(current, DropCellFinder.FindRaidDropCenterDistant(map), map, out dropLoc, true, true);
                        }
                    }
                    current.drawTickOffset          = current.compShip.sProps.TicksToImpact + Rand.Range(10, 60);
                    current.ActivatedLaunchSequence = false;
                    current.shipState = ShipState.Incoming;
                    ShipBase_Traveling incomingShip = new ShipBase_Traveling(current, false, arrivalAction);
                    //             Log.Message("Dropping " + incomingShip.containingShip.ShipNick);
                    GenSpawn.Spawn(incomingShip, dropLoc, map);
                }

                catch (Exception ex)
                {
                    Log.Error("Couldn't drop ships in map: " + ex.ToString());
                }
            }
        }
Esempio n. 2
0
 public void TryLaunch(RimWorld.Planet.GlobalTargetInfo target, PawnsArriveMode arriveMode, TravelingShipArrivalAction arrivalAction, bool launchedAsSingleShip = false)
 {
     this.timeToLiftoff = 0;
     if (this.parentLandedShip == null)
     {
         this.shipState = ShipState.Outgoing;
         ShipBase_Traveling travelingShip = new ShipBase_Traveling(this, target, arriveMode, arrivalAction);
         GenSpawn.Spawn(travelingShip, this.Position, this.Map);
         this.DeSpawn();
         if (this.LaunchAsFleet)
         {
             foreach (ShipBase current in DropShipUtility.currentShipTracker.ShipsInFleet(this.fleetID))
             {
                 if (current != this)
                 {
                     current.shipState = ShipState.Outgoing;
                     ShipBase_Traveling travelingShip2 = new ShipBase_Traveling(current, target, arriveMode, arrivalAction);
                     GenSpawn.Spawn(travelingShip2, current.Position, current.Map);
                     current.DeSpawn();
                 }
             }
         }
     }
     else
     {
         //      Find.WorldSelector.Select(parentLandedShip);
         TravelingShipsUtility.LaunchLandedFleet(this.parentLandedShip, target.Tile, target.Cell, arriveMode, arrivalAction);
         this.landedShipCached = null;
         //Find.MainTabsRoot.SetCurrentTab(MainButtonDefOf.World, false);
     }
 }
Esempio n. 3
0
        public static void DrawDropSpotShadow(ShipBase ship, int ticks, ShipBase_Traveling travelingShip = null)
        {
            if (ticks < 0)
            {
                ticks = 0;
            }

            Vector3 result = Gen.TrueCenter(ship);

            if (travelingShip != null)
            {
                result = travelingShip.Position.ToVector3ShiftedWithAltitude(AltitudeLayer.FlyingItem);
            }
            result  += DropShipUtility.drawOffsetFor(ship, ticks, true);
            result.y = Altitudes.AltitudeFor(AltitudeLayer.Shadows);

            Color white = Color.white;

            white.a = Mathf.InverseLerp(200f, 150f, (float)ticks);

            DropShipUtility.shadowPropertyBlock.SetColor(ShaderIDs.ColorId, white);
            Matrix4x4 matrix = default(Matrix4x4);

            matrix.SetTRS(result, ship.compShip.parent.Rotation.AsQuat, new Vector3(1f, 1f, 1f));
            Graphics.DrawMesh(ship.compShip.parent.Graphic.MeshAt(ship.compShip.parent.Rotation), matrix, ship.compShip.dropShadow.MatSingle, 0, null, 0, DropShipUtility.shadowPropertyBlock);
        }
Esempio n. 4
0
        public static void DropSingleShip(Map map, IntVec3 dropLoc, ShipBase ship, ShipArrivalAction arrivalAction, bool dropPawns = true, bool dropItems = false)
        {
            ship.drawTickOffset          = ship.compShip.sProps.TicksToImpact + Rand.Range(10, 60);
            ship.ActivatedLaunchSequence = false;
            ship.shipState = ShipState.Incoming;
            ShipBase_Traveling incomingShip = new ShipBase_Traveling(ship, false, arrivalAction);

            incomingShip.dropPawnsOnTochdown  = dropPawns;
            incomingShip.dropItemsOnTouchdown = dropItems;
            GenSpawn.Spawn(incomingShip, dropLoc, map);
        }
Esempio n. 5
0
        private void GroupLeftMap()
        {
            if (this.destinationTile < 0)
            {
                Log.Error("Drop pod left the map, but its destination tile is " + this.destinationTile);
                this.Destroy(DestroyMode.Vanish);
                return;
            }
            TravelingShips travelingShips = (TravelingShips)WorldObjectMaker.MakeWorldObject(ShipNamespaceDefOfs.TravelingSuborbitalShip);

            travelingShips.Tile = base.Map.Tile;
            travelingShips.SetFaction(this.Faction);
            travelingShips.destinationTile = this.destinationTile;
            travelingShips.destinationCell = this.destinationCell;
            travelingShips.arriveMode      = this.pawnArriveMode;
            travelingShips.arrivalAction   = this.arrivalAction;
            Find.WorldObjects.Add(travelingShips);
            Predicate <Thing> predicate = delegate(Thing t)
            {
                if (t != this)
                {
                    if (t is ShipBase_Traveling)
                    {
                        ShipBase_Traveling ship = (ShipBase_Traveling)t;
                        if (ship.containingShip.shipState == ShipState.Outgoing)
                        {
                            return(true);
                        }
                    }
                }
                return(false);
            };
            List <Thing> tmpleavingShips = base.Map.listerThings.AllThings.FindAll(x => predicate(x));

            for (int i = 0; i < tmpleavingShips.Count; i++)
            {
                ShipBase_Traveling dropPodLeaving = tmpleavingShips[i] as ShipBase_Traveling;
                if (dropPodLeaving != null && dropPodLeaving.fleetID == this.fleetID)
                {
                    dropPodLeaving.alreadyLeft = true;
                    travelingShips.AddShip(dropPodLeaving.containingShip, true);
                    dropPodLeaving.Destroy(DestroyMode.Vanish);
                }
            }
            travelingShips.AddShip(this.containingShip, true);
            travelingShips.SetFaction(this.containingShip.Faction);

            this.Destroy(DestroyMode.Vanish);
        }
Esempio n. 6
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        public static Vector3 DrawPosAt(ShipBase ship, int ticks, ShipBase_Traveling travelingShip = null)
        {
            if (ticks < 0)
            {
                ticks = 0;
            }

            Vector3 result = Gen.TrueCenter(ship);

            if (travelingShip != null)
            {
                result = Gen.TrueCenter(travelingShip.Position, travelingShip.containingShip.Rotation, travelingShip.containingShip.def.size, Altitudes.AltitudeFor(AltitudeLayer.FlyingItem));
            }
            result += DropShipUtility.drawOffsetFor(ship, ticks, false);

            return(result);
        }
Esempio n. 7
0
        public static bool ShipIsAlreadyDropping(ShipBase ship, Map map)
        {
            if (ship.Spawned)
            {
                return(true);
            }
            IEnumerator <Thing> enumerator = map.listerThings.AllThings.Where(x => x is ShipBase_Traveling).GetEnumerator();

            while (enumerator.MoveNext())
            {
                ShipBase_Traveling current = enumerator.Current as ShipBase_Traveling;
                if (current.containingShip == ship)
                {
                    return(true);
                }
            }
            return(false);
        }
        private void ShipsLeaving()
        {
            WorldShip worldShip = (WorldShip)WorldObjectMaker.MakeWorldObject(ShipNamespaceDefOfs.WorldShip);

            worldShip.SetFaction(this.containingShip.Faction);
            worldShip.Tile = this.Map.Tile;
            worldShip.AddShip(this.containingShip, true);
            Find.World.worldObjects.Add(worldShip);
            Predicate <Thing> predicate = delegate(Thing t)
            {
                if (t != this)
                {
                    if (t is ShipBase_Traveling)
                    {
                        ShipBase_Traveling ship = (ShipBase_Traveling)t;
                        if (ship.containingShip.shipState == ShipState.Outgoing)
                        {
                            return(true);
                        }
                    }
                }
                return(false);
            };
            List <Thing> tmpleavingShips = base.Map.listerThings.AllThings.FindAll(x => predicate(x));

            for (int i = 0; i < tmpleavingShips.Count; i++)
            {
                ShipBase_Traveling dropPodLeaving = tmpleavingShips[i] as ShipBase_Traveling;
                if (dropPodLeaving != null && dropPodLeaving.fleetID == this.fleetID)
                {
                    dropPodLeaving.alreadyLeft = true;
                    worldShip.AddShip(dropPodLeaving.containingShip, true);
                    dropPodLeaving.Destroy(DestroyMode.Vanish);
                }
            }

            worldShip.Launch(this.destinationTile, this.destinationCell, arrivalAction, pawnArriveMode);
            this.DeSpawn();
        }
Esempio n. 9
0
 public void TryLaunch(RimWorld.Planet.GlobalTargetInfo target, PawnsArrivalModeDef arriveMode, ShipArrivalAction arrivalAction, bool launchedAsSingleShip = false)
 {
     this.timeToLiftoff = 0;
     if (this.parentWorldShip == null)
     {
         this.shipState = ShipState.Outgoing;
         ShipBase_Traveling travelingShip = new ShipBase_Traveling(this, target, arriveMode, arrivalAction);
         Map     curMap = this.Map;
         IntVec3 curPos = this.Position;
         this.DeSpawn();
         GenSpawn.Spawn(travelingShip, curPos, curMap, this.Rotation, WipeMode.Vanish);
         if (this.LaunchAsFleet)
         {
             foreach (ShipBase current in DropShipUtility.CurrentShipTracker.ShipsInFleet(this.fleetID))
             {
                 if (current != this && current.Spawned)
                 {
                     current.shipState = ShipState.Outgoing;
                     ShipBase_Traveling travelingShip2 = new ShipBase_Traveling(current, target, arriveMode, arrivalAction);
                     Map     shipMap = current.Map;
                     IntVec3 shipPos = current.Position;
                     current.DeSpawn();
                     GenSpawn.Spawn(travelingShip2, shipPos, shipMap, current.Rotation, WipeMode.Vanish);
                 }
             }
         }
     }
     else
     {
         //      Find.WorldSelector.Select(parentLandedShip);
         //WorldShipUtility.LaunchLandedFleet(this.parentWorldShip, target.Tile, target.Cell, arriveMode, arrivalAction);
         this.parentWorldShip.Launch(target.Tile, target.Cell, arrivalAction, arriveMode);
         //this.parentShipCached = null;
         //Find.MainTabsRoot.SetCurrentTab(MainButtonDefOf.World, false);
     }
 }
Esempio n. 10
0
        public override void Tick()
        {
            base.Tick();
            if (Find.Targeter.IsTargeting || Find.WorldTargeter.IsTargeting)
            {
                if (this.isTargeting)
                {
                    GhostDrawer.DrawGhostThing(UI.MouseCell(), this.Rotation, this.def, null, new Color(0.5f, 1f, 0.6f, 0.4f), AltitudeLayer.Blueprint);
                }
            }
            else
            {
                this.isTargeting = false;
            }
            for (int i = 0; i < DropShipUtility.AllPawnsInShip(this).Count; i++)
            {
                Pawn  pawn = DropShipUtility.AllPawnsInShip(this)[i];
                float num  = 0.6f;
                float num2 = RestUtility.PawnHealthRestEffectivenessFactor(pawn);
                num = 0.7f * num + 0.3f * num * num2;
                pawn.needs.rest.TickResting(num);
            }

            if (this.shipState == ShipState.Incoming)
            {
                this.drawTickOffset--;
                if (this.drawTickOffset <= 0)
                {
                    this.drawTickOffset = 0;
                }
                this.refuelableComp.ConsumeFuel(this.refuelableComp.Props.fuelConsumptionRate / 60f);
            }

            if (ReadyForTakeoff && ActivatedLaunchSequence)
            {
                this.timeToLiftoff--;
                if (this.ShouldWait)
                {
                    int num = GenDate.TicksPerHour;
                    this.timeToLiftoff += num;
                    this.timeWaited    += num;
                    if (this.timeWaited >= maxTimeToWait)
                    {
                        this.ShouldWait    = false;
                        this.timeToLiftoff = 0;
                    }
                }
                if (this.timeToLiftoff == 0)
                {
                    this.shipState = ShipState.Outgoing;
                    this.ActivatedLaunchSequence = false;
                    this.timeWaited = 0;
                }
            }

            if (shipState == ShipState.Outgoing)
            {
                this.drawTickOffset++;
                this.refuelableComp.ConsumeFuel(this.refuelableComp.Props.fuelConsumptionRate / 60f);
                if (this.Spawned)
                {
                    ShipBase_Traveling travelingShip = new ShipBase_Traveling(this);
                    GenSpawn.Spawn(travelingShip, this.Position, this.Map);
                    this.DeSpawn();
                }
            }
        }
Esempio n. 11
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        public override void Tick()
        {
            base.Tick();
            if (Find.Targeter.IsTargeting || Find.WorldTargeter.IsTargeting)
            {
                if (this.IsTargeting)
                {
                    GhostDrawer.DrawGhostThing(UI.MouseCell(), this.Rotation, this.def, null, new Color(0.5f, 1f, 0.6f, 0.4f), AltitudeLayer.Blueprint);
                }
            }
            else
            {
                this.IsTargeting = false;
            }
            for (int i = 0; i < DropShipUtility.AllPawnsInShip(this).Count; i++)
            {
                Pawn  pawn = DropShipUtility.AllPawnsInShip(this)[i];
                float num  = 0.6f;
                num = 0.7f * num + 0.3f * num;
                pawn.needs.rest.TickResting(num);
            }

            if (this.shipState == ShipState.Incoming)
            {
                this.drawTickOffset--;
                if (this.drawTickOffset <= 0)
                {
                    this.drawTickOffset = 0;
                }
                this.ConsumeFuel();
            }

            if (ReadyForTakeoff && ActivatedLaunchSequence)
            {
                this.timeToLiftoff--;
                if (this.ShouldWait)
                {
                    int num = GenDate.TicksPerHour;
                    this.timeToLiftoff += num;
                    this.timeWaited    += num;
                    if (this.timeWaited >= maxTimeToWait)
                    {
                        this.ShouldWait    = false;
                        this.timeToLiftoff = 0;
                    }
                }
                if (this.timeToLiftoff == 0)
                {
                    this.shipState = ShipState.Outgoing;
                    this.ActivatedLaunchSequence = false;
                    this.timeWaited = 0;
                }
            }

            if (shipState == ShipState.Outgoing)
            {
                this.drawTickOffset++;
                this.ConsumeFuel();
                if (this.Spawned)
                {
                    ShipBase_Traveling travelingShip = new ShipBase_Traveling(this, this.LaunchAsFleet, ShipArrivalAction.StayOnWorldMap);

                    Map     curMap = this.Map;
                    IntVec3 curPos = this.Position;

                    //GenSpawn.Spawn(travelingShip, curPos, curMap, this.Rotation, false);
                    this.DeSpawn();
                    //Log.Message(GenAdj.CellsOccupiedBy(curPos, Rot4.North, def.Size).Count().ToString());
                    //foreach (IntVec3 current in GenAdj.CellsOccupiedBy(curPos, Rot4.North, def.Size))
                    //{

                    //    Log.Message("A: " + curMap.thingGrid.ThingsAt(current).ToList<Thing>().Count.ToString());
                    //    foreach (Thing current2 in curMap.thingGrid.ThingsAt(current).ToList<Thing>())
                    //    {
                    //        if (current2.def == null) Log.Message("NoDef?");
                    //        Log.Message("B");
                    //        if (GenSpawn.SpawningWipes(def, current2.def))
                    //        {
                    //            Log.Message("Destroyng:" + current2.Label);
                    //            current2.Destroy(DestroyMode.Vanish);
                    //        }
                    //    }
                    //}
                    GenSpawn.Spawn(travelingShip, curPos, curMap, this.Rotation, WipeMode.Vanish, false);
                }
            }
        }