/// <summary> /// The constructor is private: loading screens should /// be activated via the static Load method instead. /// </summary> private LoadingScreen(ScreenManager screenManager, bool loadingIsSlow, GameScreen[] screensToLoad) { this.loadingIsSlow = loadingIsSlow; this.screensToLoad = screensToLoad; TransitionOnTime = TimeSpan.FromSeconds(0.5); }
/// <summary> /// Activates the loading screen. /// </summary> public static void Load(ScreenManager screenManager, bool loadingIsSlow, params GameScreen[] screensToLoad) { // Tell all the current screens to transition off. foreach (GameScreen screen in screenManager.GetScreens()) screen.ExitScreen(); // Create and activate the loading screen. LoadingScreen loadingScreen = new LoadingScreen(screenManager, loadingIsSlow, screensToLoad); screenManager.AddScreen(loadingScreen); }
/// <summary> /// Private constructor of a Session object. /// </summary> /// <remarks> /// The lack of public constructors forces the singleton model. /// </remarks> private Session(ScreenManager screenManager, GameplayScreen gameplayScreen) { // check the parameter if (screenManager == null) { throw new ArgumentNullException("screenManager"); } if (gameplayScreen == null) { throw new ArgumentNullException("gameplayScreen"); } // assign the parameter this.screenManager = screenManager; this.gameplayScreen = gameplayScreen; }
public OHQGame() { // content directory Content.RootDirectory = "Content"; // graphics system graphicsDeviceManager = new GraphicsDeviceManager(this); graphicsDeviceManager.PreferredBackBufferWidth = PREFFERED_SCREEN_WIDTH_PX; graphicsDeviceManager.PreferredBackBufferHeight = PREFERRED_SCREEN_HEIGHT_PX; // screen manager screenManager = new ScreenManager(this); Components.Add(screenManager); // Activate the first screens. screenManager.AddScreen(new MenuBackgroundScreen()); screenManager.AddScreen(new MainMenuScreen()); }
/// <summary> /// Start a new session based on the data provided. /// </summary> public static void StartNewSession(ScreenManager screenManager, GameplayScreen gameplayScreen) { if (screenManager == null) { throw new ArgumentNullException("screenManager"); } if (gameplayScreen == null) { throw new ArgumentNullException("gameplayScreen"); } // end any existing session EndSession(); // create a new singleton singleton = new Session(screenManager, gameplayScreen); }