Exemplo n.º 1
0
        /// <summary>
        /// The constructor is private: loading screens should
        /// be activated via the static Load method instead.
        /// </summary>
        private LoadingScreen(ScreenManager screenManager, bool loadingIsSlow,
            GameScreen[] screensToLoad)
        {
            this.loadingIsSlow = loadingIsSlow;
            this.screensToLoad = screensToLoad;

            TransitionOnTime = TimeSpan.FromSeconds(0.5);
        }
Exemplo n.º 2
0
        /// <summary>
        /// Activates the loading screen.
        /// </summary>
        public static void Load(ScreenManager screenManager, bool loadingIsSlow,
            params GameScreen[] screensToLoad)
        {
            // Tell all the current screens to transition off.
            foreach (GameScreen screen in screenManager.GetScreens())
                screen.ExitScreen();

            // Create and activate the loading screen.
            LoadingScreen loadingScreen = new LoadingScreen(screenManager,
                                                            loadingIsSlow,
                                                            screensToLoad);

            screenManager.AddScreen(loadingScreen);
        }
Exemplo n.º 3
0
        /// <summary>
        /// Private constructor of a Session object.
        /// </summary>
        /// <remarks>
        /// The lack of public constructors forces the singleton model.
        /// </remarks>
        private Session(ScreenManager screenManager, GameplayScreen gameplayScreen)
        {
            // check the parameter
            if (screenManager == null)
            {
                throw new ArgumentNullException("screenManager");
            }
            if (gameplayScreen == null)
            {
                throw new ArgumentNullException("gameplayScreen");
            }

            // assign the parameter
            this.screenManager = screenManager;
            this.gameplayScreen = gameplayScreen;
        }
Exemplo n.º 4
0
        public OHQGame()
        {
            // content directory
            Content.RootDirectory = "Content";

            // graphics system
            graphicsDeviceManager = new GraphicsDeviceManager(this);
            graphicsDeviceManager.PreferredBackBufferWidth  = PREFFERED_SCREEN_WIDTH_PX;
            graphicsDeviceManager.PreferredBackBufferHeight = PREFERRED_SCREEN_HEIGHT_PX;

            // screen manager
            screenManager = new ScreenManager(this);
            Components.Add(screenManager);

            // Activate the first screens.
            screenManager.AddScreen(new MenuBackgroundScreen());
            screenManager.AddScreen(new MainMenuScreen());
        }
Exemplo n.º 5
0
        /// <summary>
        /// Start a new session based on the data provided.
        /// </summary>
        public static void StartNewSession(ScreenManager screenManager, GameplayScreen gameplayScreen)
        {
            if (screenManager == null)
            {
                throw new ArgumentNullException("screenManager");
            }
            if (gameplayScreen == null)
            {
                throw new ArgumentNullException("gameplayScreen");
            }

            // end any existing session
            EndSession();

            // create a new singleton
            singleton = new Session(screenManager, gameplayScreen);
        }