public string Path; //Required so that textures can be loaded from the same directory public ParticleDesignerContent(ContentImporterContext context, ParticleDesignerEmitterConfig emitterConfig, string path) { this.Context = context; this.EmitterConfig = emitterConfig; this.Path = path; }
public ParticleDesignerContent( ContentImporterContext context, ParticleDesignerEmitterConfig emitterConfig ) { this.context = context; this.emitterConfig = emitterConfig; }
public ParticleDesignerContent(ContentImporterContext context, ParticleDesignerEmitterConfig emitterConfig) { this.context = context; this.emitterConfig = emitterConfig; }