Beispiel #1
0
        public string Path;         //Required so that textures can be loaded from the same directory

        public ParticleDesignerContent(ContentImporterContext context, ParticleDesignerEmitterConfig emitterConfig,
                                       string path)
        {
            this.Context       = context;
            this.EmitterConfig = emitterConfig;
            this.Path          = path;
        }
		public ParticleDesignerContent( ContentImporterContext context, ParticleDesignerEmitterConfig emitterConfig )
		{
			this.context = context;
			this.emitterConfig = emitterConfig;
		}
Beispiel #3
0
 public ParticleDesignerContent(ContentImporterContext context, ParticleDesignerEmitterConfig emitterConfig)
 {
     this.context       = context;
     this.emitterConfig = emitterConfig;
 }