Esempio n. 1
0
        ShadeRec(ShadeRec sr)
        {
	        hit_an_object = (sr.hit_an_object);
		material_ptr = (sr.material_ptr);
		hit_point = (sr.hit_point);
		local_hit_point = (sr.local_hit_point);
		normal = (sr.normal);
		ray = (sr.ray);
		depth = (sr.depth);
		color = (sr.color);
		t = (sr.t);
		u = (sr.u);
		v = (sr.v);
        w = (sr.w);

        }
Esempio n. 2
0
        World w;					// world reference

        ShadeRec(World wr)					// constructor
        {
            	hit_an_object = false;
		material_ptr = null;
		hit_point = new Point3D();
		local_hit_point = new Point3D();
		normal = new Normal3D();
		ray = new Ray();
		depth = 0;
		color = new ColorRGB(0,0,0);
		t = (0.0);
		u = (0.0f);
		v = (0.0f);
		w = (wr);

        }
Esempio n. 3
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 public static ColorRGB operator /(ColorRGB c, float a)
 {
     ColorRGB c2 = new ColorRGB(c.r / a, c.g / a, c.b / a);
     return c2;
 }
Esempio n. 4
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 public static ColorRGB operator *(ColorRGB c1, ColorRGB c2)
 {
     ColorRGB c3 = new ColorRGB(c1.r * c2.r, c1.g * c2.g, c1.b * c2.b);
     return c3;
 }
Esempio n. 5
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 public static ColorRGB operator *(float a, ColorRGB c)
 {
     ColorRGB c2 = new ColorRGB(c.r * a, c.g * a, c.b * a);
     return c2;
 }
Esempio n. 6
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 public static ColorRGB operator +(ColorRGB c1, ColorRGB c2)
 {
     ColorRGB c3 = new ColorRGB(c1.r + c2.r, c1.g + c2.g, c1.b + c2.b);
     return c3;
 }