public void GameStartRequest() { if (nonNetwork) { GameStart(1); } var message = Network.CPacketFactory.CreateGameStartPacket(CClientInfo.ThisRoom.roomid); _tcpManager.Send(message.data); }
// 리프레시 버튼을 눌렀을 때 방 리스트를 갱신 public void RefreshRoom() { if (debug) { DeleteAllRoomToListView(); rooms.Clear(); return; } var message = Network.CPacketFactory.CreateRoomListRequest(); _tcpManager.Send(message.data); }
private void RegisterAccess() { string id = LoginID.text; string pw = LoginPW.text; if (id.Length == 0 || pw.Length == 0) { ErrorHandling("아이디와 비밀번호를 입력해주세요!"); return; } var packet = Network.CPacketFactory.CreateRegisterRequest(id, pw); _tcpManager.Send(packet.data); }