Beispiel #1
0
    public void GameStartRequest()
    {
        if (nonNetwork)
        {
            GameStart(1);
        }

        var message = Network.CPacketFactory.CreateGameStartPacket(CClientInfo.ThisRoom.roomid);

        _tcpManager.Send(message.data);
    }
Beispiel #2
0
    // 리프레시 버튼을 눌렀을 때 방 리스트를 갱신
    public void RefreshRoom()
    {
        if (debug)
        {
            DeleteAllRoomToListView();

            rooms.Clear();

            return;
        }

        var message = Network.CPacketFactory.CreateRoomListRequest();

        _tcpManager.Send(message.data);
    }
Beispiel #3
0
    private void RegisterAccess()
    {
        string id = LoginID.text;
        string pw = LoginPW.text;

        if (id.Length == 0 || pw.Length == 0)
        {
            ErrorHandling("아이디와 비밀번호를 입력해주세요!");
            return;
        }

        var packet = Network.CPacketFactory.CreateRegisterRequest(id, pw);

        _tcpManager.Send(packet.data);
    }