private void Awake() { m_matchSpawn = GetComponent <MatchSpawn>(); m_matchRespawn = GetComponent <MatchRespawn>(); m_nextRound = GetComponent <StartNextRound>(); if (PhotonNetwork.IsMasterClient) { ResetPlayerProperties(); } }
private void Awake() { m_matchSpawn = GetComponent <MatchSpawn>(); m_currentModeBase = PhotonNetwork.CurrentRoom.GetGameMode(); }