Beispiel #1
0
        private void Awake()
        {
            m_matchSpawn   = GetComponent <MatchSpawn>();
            m_matchRespawn = GetComponent <MatchRespawn>();
            m_nextRound    = GetComponent <StartNextRound>();

            if (PhotonNetwork.IsMasterClient)
            {
                ResetPlayerProperties();
            }
        }
 private void Awake()
 {
     m_matchSpawn      = GetComponent <MatchSpawn>();
     m_currentModeBase = PhotonNetwork.CurrentRoom.GetGameMode();
 }