/// <summary>
        /// A method that determines of agents' initiative. The higher the score, the lower the agent will be in the list.
        /// </summary>
        public void DistributionOfInitiative()
        {
            // Create a list of random values (in the range from 0 to 99), equal to the number of agents.
            List <int> valuesOfInitiative = NumberGenerator(currentStoryState.GetNumberOfAgents());

            // We go through the list of agents in the current state.
            foreach (var agent in currentStoryState.GetAgents())
            {
                // Assign a random number to the agent from the list.
                agent.Value.SetInitiative(RandomSelectionFromTheList(ref valuesOfInitiative));

                // If the agent has the role of a player, then it is guaranteed to have an initiative of 100.
                if (agent.Key.GetRole() == AgentRole.PLAYER)
                {
                    agent.Value.SetInitiative(100);
                }
            }
        }