//constructor public MainWindow() { InitializeComponent(); TrialSequence = TrialSequence.CreateEmptyTrialSequence(); UpdateSequenceButtonContext(); SetWozButtonsEnabled(false); }
public static TrialSequence CreateTestSequence() { TrialSequence seq = new TrialSequence(); seq.Add(BehaviorSequence.PushLeftNoCueSequence()); seq.Add(BehaviorSequence.PushRightNoCueSequence()); seq.Add(BehaviorSequence.PointRightCueSequence()); seq.Add(BehaviorSequence.PointLeftCueSequence()); seq.Add(BehaviorSequence.PointRightNoCueSequence()); seq.Add(BehaviorSequence.PointLeftNoCueSequence()); seq.Add(BehaviorSequence.PushLeftCueSequence()); seq.Add(BehaviorSequence.PushRightCueSequence()); seq.nTrials = seq.Count; seq.Name = "Test"; return(seq); }
//set the subject number internal void SetSubjectNumber(int SubjectNumber) { this.SubjectNumber = SubjectNumber; if (SubjectNumber == -1) { this.TrialSequence = TrialSequence.CreateTestSequence(); } else { if (SubjectNumber % 2 == 0) { this.TrialSequence = TrialSequence.CreatePredictiveTrialSequence(); } else { this.TrialSequence = TrialSequence.CreateUnpredictiveTrialSequence(); } } UpdateSequenceButtonContext(); }
static public TrialSequence CreateUnpredictiveTrialSequence() { TrialSequence seq = new TrialSequence(); //behavioral cue on, push seq.Add(BehaviorSequence.PushRightCueSequence()); //behavioral cue on, point for (int i = 0; i < 3; i += 1) { seq.Add(BehaviorSequence.PointLeftCueSequence()); seq.Add(BehaviorSequence.PointRightCueSequence()); } //behavioral cue off, push for (int i = 0; i < 2; i += 1) { seq.Add(BehaviorSequence.PushLeftNoCueSequence()); seq.Add(BehaviorSequence.PushRightNoCueSequence()); } seq.Add(BehaviorSequence.PushLeftNoCueSequence()); //behavioral cue off, point for (int i = 0; i < 15; i += 1) { seq.Add(BehaviorSequence.PointLeftNoCueSequence()); seq.Add(BehaviorSequence.PointRightNoCueSequence()); } seq.Shuffle(); //add two practise trials seq.Add(BehaviorSequence.PointLeftNoCueSequence()); seq.Add(BehaviorSequence.PointRightNoCueSequence()); seq.nTrials = seq.Count; seq.Name = "Unpredictive"; return(seq); }