private void glControl1_Load(object sender, EventArgs e) { loaded = true; SetupViewport(); GL.ShadeModel(ShadingModel.Smooth); GL.ClearColor(Color.SkyBlue); GL.DepthMask(true); GL.Enable(EnableCap.DepthTest); GL.DepthFunc(DepthFunction.Lequal); Tabla.LoadTextures(); Topka.LoadTextures(); soba(20, kocki.VoKolona, 3); topce = new Topka(8, 8, 0, 5); topce.visina = 10; timer1.Start(); }
private void glControl1_Load(object sender, EventArgs e) { loaded = true; SetupViewport(); GL.ShadeModel(ShadingModel.Smooth); GL.ClearColor(Color.SkyBlue); GL.DepthMask(true); GL.Enable(EnableCap.DepthTest); GL.DepthFunc(DepthFunction.Lequal); Tabla.LoadTextures(); Topka.LoadTextures(); soba(20,kocki.VoKolona,3); topce = new Topka(8,8, 0,5); topce.visina = 10; timer1.Start(); }