Beispiel #1
0
 private void glControl1_Load(object sender, EventArgs e)
 {
     loaded = true;
     SetupViewport();
     GL.ShadeModel(ShadingModel.Smooth);
     GL.ClearColor(Color.SkyBlue);
     GL.DepthMask(true);
     GL.Enable(EnableCap.DepthTest);
     GL.DepthFunc(DepthFunction.Lequal);
     Tabla.LoadTextures();
     Topka.LoadTextures();
     soba(20, kocki.VoKolona, 3);
     topce        = new Topka(8, 8, 0, 5);
     topce.visina = 10;
     timer1.Start();
 }
Beispiel #2
0
 private void glControl1_Load(object sender, EventArgs e)
 {
     loaded = true;
     SetupViewport();
     GL.ShadeModel(ShadingModel.Smooth);
     GL.ClearColor(Color.SkyBlue);
     GL.DepthMask(true);
     GL.Enable(EnableCap.DepthTest);
     GL.DepthFunc(DepthFunction.Lequal);
     Tabla.LoadTextures();
     Topka.LoadTextures();
     soba(20,kocki.VoKolona,3);
     topce = new Topka(8,8, 0,5);
     topce.visina = 10;
     timer1.Start();
 }