Esempio n. 1
0
        /////////////////////////////////////////////////////////////////////////////
        // Overriden Package Implementation
        #region Package Members

        /// <summary>
        /// Initialization of the package; this method is called right after the package is sited, so this is the place
        /// where you can put all the initilaization code that rely on services provided by VisualStudio.
        /// </summary>
        protected override void Initialize()
        {
            Trace.WriteLine(string.Format(CultureInfo.CurrentCulture, "Entering Initialize() of: {0}", this.ToString()));
            base.Initialize();

            var editorFactory = new NShaderEditorFactory(this);

            RegisterEditorFactory(editorFactory);

            // Proffer the service.
            IServiceContainer      serviceContainer = this as IServiceContainer;
            NShaderLanguageService langService      = new NShaderLanguageService();

            langService.SetSite(this);
            serviceContainer.AddService(typeof(NShaderLanguageService),
                                        langService,
                                        true);


            // Since we register custom text markers we have to ensure the font and color
            // cache is up-to-date.
            ValidateFontAndColorCacheManagerIsUpToDate();
        }
Esempio n. 2
0
        /// <summary>
        /// Initialization of the package; this method is called right after the package is sited, so this is the place
        /// where you can put all the initilaization code that rely on services provided by VisualStudio.
        /// </summary>
        protected override void Initialize()
        {
            Trace.WriteLine (string.Format(CultureInfo.CurrentCulture, "Entering Initialize() of: {0}", this.ToString()));
            base.Initialize();

            var editorFactory = new NShaderEditorFactory(this);
            RegisterEditorFactory(editorFactory);

            // Proffer the service.
            IServiceContainer serviceContainer = this as IServiceContainer;
            NShaderLanguageService langService = new NShaderLanguageService();
            langService.SetSite(this);
            serviceContainer.AddService(typeof(NShaderLanguageService),
                                        langService,
                                        true);

            // Since we register custom text markers we have to ensure the font and color
            // cache is up-to-date.
            ValidateFontAndColorCacheManagerIsUpToDate();
        }