///////////////////////////////////////////////////////////////////////////// // Overriden Package Implementation #region Package Members /// <summary> /// Initialization of the package; this method is called right after the package is sited, so this is the place /// where you can put all the initilaization code that rely on services provided by VisualStudio. /// </summary> protected override void Initialize() { Trace.WriteLine(string.Format(CultureInfo.CurrentCulture, "Entering Initialize() of: {0}", this.ToString())); base.Initialize(); var editorFactory = new NShaderEditorFactory(this); RegisterEditorFactory(editorFactory); // Proffer the service. IServiceContainer serviceContainer = this as IServiceContainer; NShaderLanguageService langService = new NShaderLanguageService(); langService.SetSite(this); serviceContainer.AddService(typeof(NShaderLanguageService), langService, true); // Since we register custom text markers we have to ensure the font and color // cache is up-to-date. ValidateFontAndColorCacheManagerIsUpToDate(); }
/// <summary> /// Initialization of the package; this method is called right after the package is sited, so this is the place /// where you can put all the initilaization code that rely on services provided by VisualStudio. /// </summary> protected override void Initialize() { Trace.WriteLine (string.Format(CultureInfo.CurrentCulture, "Entering Initialize() of: {0}", this.ToString())); base.Initialize(); var editorFactory = new NShaderEditorFactory(this); RegisterEditorFactory(editorFactory); // Proffer the service. IServiceContainer serviceContainer = this as IServiceContainer; NShaderLanguageService langService = new NShaderLanguageService(); langService.SetSite(this); serviceContainer.AddService(typeof(NShaderLanguageService), langService, true); // Since we register custom text markers we have to ensure the font and color // cache is up-to-date. ValidateFontAndColorCacheManagerIsUpToDate(); }