/// <summary> Plays this object. </summary> public void Play() { if (m_State == State.Playing) { return; } NRKernalUpdater.OnUpdate += UpdateTexture; m_NativeCameraProxy.Play(); m_State = State.Playing; }
/// <summary> Plays this object. </summary> public void Play() { if (m_State == State.Playing) { return; } NRKernalUpdater.OnUpdate += UpdateTexture; m_NativeCameraProxy.Play(); m_State = State.Playing; }