/// <summary> Updates the texture. </summary>
        private void UpdateTexture()
        {
            if (!DidUpdateThisFrame || !IsPlaying)
            {
                return;
            }

            FrameRawData frame = m_NativeCameraProxy.GetFrame();

            if (frame.data == null)
            {
                NRDebugger.Error("[CameraModelView] Get camera raw data faild...");
                return;
            }
            FrameCount++;
            OnRawDataUpdate(frame);
        }