public void RequireServerList() { NFMsg.ReqServerList xData = new NFMsg.ReqServerList(); xData.type = NFMsg.ReqServerListType.RSLT_GAMES_ERVER; mxBody.SetLength(0); mxSerializer.Serialize(mxBody, xData); SendMsg(new NFrame.NFGUID(), NFMsg.EGameMsgID.EGMI_REQ_WORLD_LIST, mxBody); }
public void RequireServerList() { NFMsg.ReqServerList xData = new NFMsg.ReqServerList(); xData.type = NFMsg.ReqServerListType.RSLT_GAMES_ERVER; mxBody.SetLength(0); xData.WriteTo(mxBody); mNetModule.SendMsg(NFMsg.EGameMsgID.EGMI_REQ_WORLD_LIST, mxBody); }
public void RequireServerList() { NFMsg.ReqServerList xData = new NFMsg.ReqServerList(); xData.Type = NFMsg.ReqServerListType.RsltGamesErver; mxBody.SetLength(0); xData.WriteTo(mxBody); mNetModule.SendMsg((int)NFMsg.EGameMsgID.ReqWorldList, mxBody); }
public void RequireWorldList() { NFMsg.ReqServerList xData = new NFMsg.ReqServerList(); xData.type = NFMsg.ReqServerListType.RSLT_WORLD_SERVER; MemoryStream stream = new MemoryStream(); xData.WriteTo(stream); mNetModule.SendToServerByPB(NFMsg.EGameMsgID.EGMI_REQ_WORLD_LIST, stream); }
public void RequireServerList() { NFMsg.ReqServerList xData = new NFMsg.ReqServerList(); xData.type = NFMsg.ReqServerListType.RSLT_GAMES_ERVER; MemoryStream stream = new MemoryStream(); Serializer.Serialize <NFMsg.ReqServerList>(stream, xData); mNetModule.SendToServerByPB(NFMsg.EGameMsgID.EGMI_REQ_WORLD_LIST, stream); }
public void RequireServerList() { NFMsg.ReqServerList xData = new NFMsg.ReqServerList(); xData.type = NFMsg.ReqServerListType.RSLT_GAMES_ERVER; MemoryStream stream = new MemoryStream(); Serializer.Serialize <NFMsg.ReqServerList>(stream, xData); SendMsg(new NFrame.NFGUID(), NFMsg.EGameMsgID.EGMI_REQ_WORLD_LIST, stream); }
public void RequireWorldList() { NFMsg.ReqServerList xData = new NFMsg.ReqServerList(); xData.type = NFMsg.ReqServerListType.RSLT_WORLD_SERVER; MemoryStream stream = new MemoryStream(); Serializer.Serialize <NFMsg.ReqServerList>(stream, xData); NFCNetLogic.Instance().SendToServerByPB(NFMsg.EGameMsgID.EGMI_REQ_WORLD_LIST, stream); }
public void RequireWorldList() { NFMsg.ReqServerList xData = new NFMsg.ReqServerList(); xData.type = NFMsg.ReqServerListType.RSLT_WORLD_SERVER; MemoryStream stream = new MemoryStream(); Serializer.Serialize <NFMsg.ReqServerList>(stream, xData); SendMsg(new NFCoreEx.NFIDENTID(), NFMsg.EGameMsgID.EGMI_REQ_WORLD_LIST, stream); }
public void RequireWorldList() { NFMsg.ReqServerList xData = new NFMsg.ReqServerList(); xData.type = NFMsg.ReqServerListType.RSLT_WORLD_SERVER; MemoryStream stream = new MemoryStream(); Serializer.Serialize<NFMsg.ReqServerList>(stream, xData); SendMsg(new NFCoreEx.NFIDENTID(), NFMsg.EGameMsgID.EGMI_REQ_WORLD_LIST, stream); }
public void RequireServerList() { NFMsg.ReqServerList xData = new NFMsg.ReqServerList(); xData.type = NFMsg.ReqServerListType.RSLT_GAMES_ERVER; MemoryStream stream = new MemoryStream(); Serializer.Serialize<NFMsg.ReqServerList>(stream, xData); SendMsg(new NFrame.NFGUID(), NFMsg.EGameMsgID.EGMI_REQ_WORLD_LIST, stream); }