Inheritance: global::ProtoBuf.IExtensible
Beispiel #1
0
        public void RequireServerList()
        {
            NFMsg.ReqServerList xData = new NFMsg.ReqServerList();
            xData.type = NFMsg.ReqServerListType.RSLT_GAMES_ERVER;

            mxBody.SetLength(0);
            mxSerializer.Serialize(mxBody, xData);

            SendMsg(new NFrame.NFGUID(), NFMsg.EGameMsgID.EGMI_REQ_WORLD_LIST, mxBody);
        }
Beispiel #2
0
        public void RequireServerList()
        {
            NFMsg.ReqServerList xData = new NFMsg.ReqServerList();
            xData.type = NFMsg.ReqServerListType.RSLT_GAMES_ERVER;

            mxBody.SetLength(0);
            xData.WriteTo(mxBody);

            mNetModule.SendMsg(NFMsg.EGameMsgID.EGMI_REQ_WORLD_LIST, mxBody);
        }
Beispiel #3
0
        public void RequireServerList()
        {
            NFMsg.ReqServerList xData = new NFMsg.ReqServerList();
            xData.Type = NFMsg.ReqServerListType.RsltGamesErver;

            mxBody.SetLength(0);
            xData.WriteTo(mxBody);

            mNetModule.SendMsg((int)NFMsg.EGameMsgID.ReqWorldList, mxBody);
        }
Beispiel #4
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        public void RequireWorldList()
        {
            NFMsg.ReqServerList xData = new NFMsg.ReqServerList();
            xData.type = NFMsg.ReqServerListType.RSLT_WORLD_SERVER;

            MemoryStream stream = new MemoryStream();

            xData.WriteTo(stream);

            mNetModule.SendToServerByPB(NFMsg.EGameMsgID.EGMI_REQ_WORLD_LIST, stream);
        }
        public void RequireServerList()
        {
            NFMsg.ReqServerList xData = new NFMsg.ReqServerList();
            xData.type = NFMsg.ReqServerListType.RSLT_GAMES_ERVER;

            MemoryStream stream = new MemoryStream();

            Serializer.Serialize <NFMsg.ReqServerList>(stream, xData);

            mNetModule.SendToServerByPB(NFMsg.EGameMsgID.EGMI_REQ_WORLD_LIST, stream);
        }
    public void RequireServerList()
    {
        NFMsg.ReqServerList xData = new NFMsg.ReqServerList();
        xData.type = NFMsg.ReqServerListType.RSLT_GAMES_ERVER;

        MemoryStream stream = new MemoryStream();

        Serializer.Serialize <NFMsg.ReqServerList>(stream, xData);

        SendMsg(new NFrame.NFGUID(), NFMsg.EGameMsgID.EGMI_REQ_WORLD_LIST, stream);
    }
Beispiel #7
0
        public void RequireWorldList()
        {
            NFMsg.ReqServerList xData = new NFMsg.ReqServerList();
            xData.type = NFMsg.ReqServerListType.RSLT_WORLD_SERVER;

            MemoryStream stream = new MemoryStream();

            Serializer.Serialize <NFMsg.ReqServerList>(stream, xData);

            NFCNetLogic.Instance().SendToServerByPB(NFMsg.EGameMsgID.EGMI_REQ_WORLD_LIST, stream);
        }
Beispiel #8
0
    public void RequireWorldList()
    {
        NFMsg.ReqServerList xData = new NFMsg.ReqServerList();
        xData.type = NFMsg.ReqServerListType.RSLT_WORLD_SERVER;

        MemoryStream stream = new MemoryStream();

        Serializer.Serialize <NFMsg.ReqServerList>(stream, xData);

        SendMsg(new NFCoreEx.NFIDENTID(), NFMsg.EGameMsgID.EGMI_REQ_WORLD_LIST, stream);
    }
    public void RequireWorldList()
    {
        NFMsg.ReqServerList xData = new NFMsg.ReqServerList();
        xData.type = NFMsg.ReqServerListType.RSLT_WORLD_SERVER;

        MemoryStream stream = new MemoryStream();
        Serializer.Serialize<NFMsg.ReqServerList>(stream, xData);

        SendMsg(new NFCoreEx.NFIDENTID(), NFMsg.EGameMsgID.EGMI_REQ_WORLD_LIST, stream);
    }
    public void RequireServerList()
    {
        NFMsg.ReqServerList xData = new NFMsg.ReqServerList();
        xData.type = NFMsg.ReqServerListType.RSLT_GAMES_ERVER;

        MemoryStream stream = new MemoryStream();
        Serializer.Serialize<NFMsg.ReqServerList>(stream, xData);

        SendMsg(new NFrame.NFGUID(), NFMsg.EGameMsgID.EGMI_REQ_WORLD_LIST, stream);
    }