public MonsterT UnPack() { var _o = new MonsterT(); this.UnPackTo(_o); return(_o); }
public static Offset <MyGame.Example2.Monster> Pack(FlatBufferBuilder builder, MonsterT _o) { if (_o == null) { return(default(Offset <MyGame.Example2.Monster>)); } StartMonster(builder); return(EndMonster(builder)); }
public void UnPackTo(MonsterT _o) { }