public MonsterT UnPack()
        {
            var _o = new MonsterT();

            this.UnPackTo(_o);
            return(_o);
        }
 public static Offset <MyGame.Example2.Monster> Pack(FlatBufferBuilder builder, MonsterT _o)
 {
     if (_o == null)
     {
         return(default(Offset <MyGame.Example2.Monster>));
     }
     StartMonster(builder);
     return(EndMonster(builder));
 }
 public void UnPackTo(MonsterT _o)
 {
 }