private void PlayQueued(AudioDeviceMgr mgr, IPlayItem playItem) { if (GameRunning) { mgr.PlayQueued(playItem); OnPlayRequest?.Invoke(); } }
public RoomAudioManager(AudioDeviceMgr creoMgr, AudioDeviceMgr mainMgr, AudioDeviceMgr cpuMgr) { _creoAudio = creoMgr; _mainAudio = mainMgr; _cpuAudio = cpuMgr; }