private void OnInventorySelect (WeaponStruct weapon) { if (CurrentWeapon) { CurrentWeapon.OnDeselect(); } CurrentWeapon = (Weapon)gameObject.GetComponent("MostDanger." + weapon.ScriptName); CurrentWeapon.OnSelect(); }
private void OnInventoryItemClick (WeaponStruct item) { SetSelectedWeapon (item.Name + " (" + item.Count + ")"); Close(); Callback (item); }