Esempio n. 1
0
        /// <summary>
        /// Writes properties to the XCode framework
        /// </summary>
        /// <param name="pbxProject"></param>
        /// <param name="targetGUID"></param>
        /// <param name="pbxProjectPath"></param>
        /// <param name="pluginPath"></param>
        private static void WritePropertiesToFramework(PBXProject pbxProject, string targetGUID, string pbxProjectPath, string pluginPath, bool forceAlwaysEmbedSwiftStandardLibraries)
        {
            string privateModuleFilename = _privateModuleFilename;
            string pluginRelativePath    = pluginPath.Substring(10, pluginPath.Length - 10); // remove 'Libraries/'

            // we look for manual path overrides
            MMNVPath pathDefinition = Resources.Load <MMNVPath>("MMNVPathDefinition");

            if (pathDefinition != null)
            {
                if (pathDefinition.ModuleFileName != "")
                {
                    privateModuleFilename = pathDefinition.ModuleFileName;
                }
                if (pathDefinition.PluginRelativePath != "")
                {
                    pluginRelativePath = pathDefinition.PluginRelativePath;
                }
            }
            Debug.Log("[MMNVBuildPostProcessor] module relative path in Unity project: " + pluginRelativePath);

            // Full Path to copy from
            string module_map_filepath = pluginPath + privateModuleFilename;

            Debug.Log("[MMNVBuildPostProcessor] Adding properties to XCode framework, module path : " + module_map_filepath);

            pbxProject.AddFrameworkToProject(targetGUID, "CoreHaptics.framework", false);
            pbxProject.AddBuildProperty(targetGUID, "SWIFT_VERSION", "5.1");
            pbxProject.SetBuildProperty(targetGUID, "ENABLE_BITCODE", "NO");

            if (forceAlwaysEmbedSwiftStandardLibraries)
            {
                pbxProject.SetBuildProperty(targetGUID, "EMBEDDED_CONTENT_CONTAINS_SWIFT", "YES");
                pbxProject.SetBuildProperty(targetGUID, "ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES", "YES");
            }
            pbxProject.AddBuildProperty(targetGUID, "CLANG_ENABLE_MODULES", "YES");
            pbxProject.AddBuildProperty(targetGUID, "SWIFT_INCLUDE_PATHS", pluginPath);
            pbxProject.AddBuildProperty(targetGUID, "LD_RUNPATH_SEARCH_PATHS", "@executable_path/Frameworks");


            // we add a module reference to the pbx project
            string file_guid = pbxProject.AddFile(module_map_filepath, module_map_filepath, PBXSourceTree.Source);

            pbxProject.AddFileToBuild(targetGUID, file_guid);
            File.WriteAllText(pbxProjectPath, pbxProject.WriteToString());

            // we copy the module file to the project
            string privateModuleFilepath = Application.dataPath + SEPARATOR + pluginRelativePath + SEPARATOR + privateModuleFilename;
            string projFileDir           = System.IO.Path.GetDirectoryName(pbxProjectPath);
            string destination           = projFileDir + SEPARATOR + ".." + SEPARATOR + module_map_filepath;

            if (!Directory.Exists(Path.GetDirectoryName(destination)))
            {
                Debug.Log("[MMNVBuildPostProcessor] Creating directory " + destination);
                Directory.CreateDirectory(Path.GetDirectoryName(destination));
            }
            Debug.Log("[MMNVBuildPostProcessor] Copy module file to project : " + privateModuleFilepath + " -> " + destination);
            System.IO.File.Copy(privateModuleFilepath, destination);
        }
 /// <summary>
 /// Grabs the MMNVPathDefinition asset
 /// </summary>
 public static void GetMMNVPath()
 {
     if (_mmnvPath == null)
     {
         _mmnvPath = Resources.Load <MMNVPath>("MMNVPathDefinition");
     }
     if (_mmnvPath != null)
     {
         _forceSwiftForFramework  = _mmnvPath.ForceAlwaysEmbedSwiftSLForFramework;
         _forceSwiftForMainTarget = _mmnvPath.ForceAlwaysEmbedSwiftSLForMainTarget;
     }
 }
Esempio n. 3
0
        public static void ConfigureXCodeProjectForNativePlugin(string xcodeProjectPath)
        {
            string pluginPath = GetPluginPath();

            // we check if we can find a manual path override
            MMNVPath pathDefinition = Resources.Load <MMNVPath>("MMNVPathDefinition");
            bool     forceAlwaysEmbedSwiftStandardLibraries = false;
            bool     alsoWriteToMainProject = false;

            if (pathDefinition != null)
            {
                if (pathDefinition.PluginPath != "")
                {
                    pluginPath = pathDefinition.PluginPath;
                }
                forceAlwaysEmbedSwiftStandardLibraries = pathDefinition.ForceAlwaysEmbedSwiftStandardLibraries;
                alsoWriteToMainProject = pathDefinition.AlsoWriteToMainProject;
            }

            string     pbxProjectPath = PBXProject.GetPBXProjectPath(xcodeProjectPath);
            PBXProject pbxProject     = new PBXProject();

            pbxProject.ReadFromString(File.ReadAllText(pbxProjectPath));
            #if UNITY_2019_3_OR_NEWER
            string targetGUID = pbxProject.GetUnityFrameworkTargetGuid();
            WritePropertiesToFramework(pbxProject, targetGUID, pbxProjectPath, pluginPath, forceAlwaysEmbedSwiftStandardLibraries);

            if (alsoWriteToMainProject)
            {
                targetGUID = pbxProject.GetUnityMainTargetGuid();
                WritePropertiesToMainTarget(pbxProject, targetGUID, pbxProjectPath, pluginPath, forceAlwaysEmbedSwiftStandardLibraries);
            }
            #else
            string unityTargetName = PBXProject.GetUnityTargetName();
            string targetGUID      = pbxProject.TargetGuidByName(unityTargetName);
            WritePropertiesToProject(pbxProject, targetGUID, pbxProjectPath, pluginPath, forceAlwaysEmbedSwiftStandardLibraries);
            #endif
            File.WriteAllText(pbxProjectPath, pbxProject.WriteToString());
            Debug.Log("[MMNVBuildPostProcessor] Post process complete.");
        }