public Enemy() { IdleAnimation = new LoopingAnimation("gfx\\enemy\\idle\\rm_idle_{0}", 18, 35); WalkAnimation = new LoopingAnimation("gfx\\enemy\\walk\\rm_walk_r_{0}", 16, 35); Animation = IdleAnimation; FacingDirection = Direction.Right; CollisionBoundary = new Rectangle(12, 0, 48, 72); MoveVelocity = 0.3f; SetDefaults(); }
public Player() { IdleAnimation = new LoopingAnimation("gfx\\monster\\idle\\bm_idle_{0}", 18, 35); WalkAnimation = new LoopingAnimation("gfx\\monster\\walk\\bm_walk_r_{0}", 16, 35); _monsterWalk = AudioManager.SoundEffects[AudioManager.Cue.MonsterWalk].CreateInstance(); Animation = IdleAnimation; FacingDirection = Direction.Right; CollisionBoundary = new Rectangle(12, 0, 48, 72); MoveVelocity = 0.5f; SetDefaults(); }
public LivesDisplay() { Animation = new LoopingAnimation("gfx\\monster\\idle\\bm_idle_{0}", 18, 35); SetDefaults(); }